Vinicius_Zoio
Explorer
A very similar question has been recently posted on the boards owned by Wizards of the Coast, by the user Koesherbacon - this post here is a result of that original thread, which you can find here.
First of all, I would like to reinforce this post here is not intended to ignite a flame war and I know how weary we are of all this "edition wars" and the "flaming trolls". This is my first post here in these boards and I was directed by some of the posters on that original thread at WotC's to repaste my post here as well.
This will be a long post, but in the end, I believe that people who are interested in reading about the opinion of both sides about the changes introduced in the new D&D Essentials may find the text here (and the others in the original thread) an interesting read. Also, pardon any lack of knowledge of the english language I demonstrate in my text - english is not my first language.
------
Koesherbacon made an interesting post in the WotC boards with an honest question - here's a transcript:
------
Hi everyone. This should probably be a pretty quick question, mostly because I'm not quite sure I totally understand these new Essential and Red Box thingers.
Here's what I'm currently understanding:
Nothing has ultimately changed with 4th Edition, save some errata'd rules.
* These rules include the new implement rule where you can use any implement you're proficient in for either of your multi-class or hybrid characters, should you choose to make them that way.
* These rules also include the new +2 to Ability 1 and +2 to Ability 2 or Ability 3 for most (if not all) character races. This makes the races more versatile in terms of class choices which they excel at.
* The new Essential classes are more or less there to both give the current classes more options and also to make the game a little easier for new players.
* Everything in Essentials can be used in any DND campaign and any information prior to Essentials will carry over with the exceptions mentioned above.
Am I missing something? Am I incorrect with my understanding?
If I am currently correct, I wonder what all the brouhaha (actually a word) is all about? It's just giving us more options as players and DMs when we play the game, in much the same way the [Power Source] Power books do.
Thanks!
------
Among other who were quick to answer Koesherbacon was the user Artifact, whose opinion I think is very interesting. Here is his post:
------
My two coppers, for what its worth .
D&D Essentials is fully compatible with earlier D&D books. There have been some 'updates' but the actual game system remains the same. So, I can play with Essentials stuff at the same table with original 4e stuff. As you say, nothing has ultimately changed.
I have one major concern though. The designers have said that DDE will inform design decisions going forward (to paraphrase). I take this to mean that the original design philosophy will be jettisoned in favor of Essential designs. I don't like the idea of 'pre-built' classes, martial classes that 'button-mash' basic attack.
I'm concerned that the original Core Rules will eventually be phased out in favor of DDE. For one thing, DDE stuff is intended to remain in print and in stock (unlike the original books I assume). Essentials is a fresh start (I can get behind that) but not at the expense of the original design philosophy.
D&D Essentials does provide options (which is good) but at the expense of a philosophy I like (not good). That's enough to keep me from being excited about all this. Some thing I like . I have a friend who left the group when we stopped 3.5 and started 4e. He wants to try out the martial builds. I think its great that the designers can work with the game so that it appeals to different kinds of players.
/\ Art
------
Artifact's opinion led me to create the following text, wich users Andy_capp, Foxface, Jffdougan and Adun_Irving found interesting and whose incentive was fundamental to my decision to bring this text for this board. Here's what I wrote about Koesherbacon question to the people concerned about the Essentials:
------
To the OP. (and please, excuse the lenghty post)
Artifact defined what I think are the main reasonable concerns about the Essential lines. Although any person who thinks Essentials is a bad idea is rapidly put into the "unreasonable doomsayers gnashing their teeth" group, I do think most of the argument is really behind the choice for future design.
For example, you state:
But that's not exactly why the negative persons are concerned. If Essentials is optional, its design shouldn't become the main design paradigm for main 4e.
Most importantly, even though the material may be all compatible (and not everyone would agree with that), as Artifact pointed out, there are Pre-E players who do not like the design changes brought to the Essentials. In his words:
So, if the game changes to that design paradigm - even though it may be all compatible - he won't like the direction taken in the design. He doesn't want "pre-built classes" nor "button-mash basic attack classes". And so does other posters.
It's important to note that different people will also have different views about what they want for the game - I for example think the new magic item rarity is a boon - a change I will surely embrace in my game - but other people may think differently. Evidently, we cannot "agree" to a design direction that would please the whole fanbase but it is also evident that the supposed direction 4e will take after Essentials may cause yet another split in the player base. And of course, that is speculation and remain to be seen.
Most importantly.
I see a lot of counterarguments against Essentials "pessimists" in these lines:
-This product obviously is not for you.
-This product is meant for the new players.
-This is merely an addition.
-This is entirely optional.
-You don't need to buy Essentials if you don't like it.
-It is all compatible.
Which leads to:
-You're all a bunch of neo-grognards doomsaying about a product you don't like.
That is NOT why I think most are concerned.
As many have said before - if Essentials was exactly 10 products and it was over, I doubt there would be as many "doomsaying". I won't buy Essentials because they're not for me - and I truly don't need to buy them.
However, when I resume "buying book for the game I play", one would presume they would continue with most or at least the intrinsecal design parameters this edition of D&D proposed two years ago. Instead, if the pessimists are correct, we may get material that, although compatible, will be created with Essential designs.
Some of that Essential changes that will be made to the main line do not appeal to the entire fanbase - and even though I see many against the feats and itens changes, most appear to be concerned about class design.
Personally, I'm not against Wizards creating a product for another market (the Essentials line). I applaud their inititive to bring new blood to the hobby. I just wish this doesn't come in the expense of the design paradigms I like. What you see is not exactly "doomsaying about a new product", it is "worry about the direction the product I bought and thought would be supported for years". If main 4e follow some of the design tenets of Essentials (like class designs), I'll be worried - because I won't like it. It has nothing to do with Essentials itself.
If these changes in design paradigm came "out of nowhere" and simply appeared on classes on a PHB 4 - I would still complain because what I don't like is not the Essentials books - but the design tenets they may use to create further content to the game.
------
To try to come up with yet another example of what I think the pessimists are meaning:
The designers can, whenever they want, change the main design direction of 4th edition. In the past two years, they followed similar design tenets and tried their best to correct the systems mistakes and improve on its design.
However, instead of continuing its design, they could also choose to follow other paths of design direction that could lead to a compatible, functional, albeit fundamentally different system.
For example, they could choose to add the following to the system:
-Remove the power system.
-Add the old "dead levels".
-Create "class charts".
-Return with "skill ranks".
-Allow multiclassing as they did with 3e.
-Remove Paragon Paths and Epic Destinies.
They could make the above changes in a way that they were compatible with 4e. They could provide all them for free as errata. They could make they work side by side. They could make sure that old books could be easily used with the proposed changes.
Would you say the game is the same? Even if all the (drastic) changes above were compatible?
In my eyes, even though the changes above would be compatible they would suggest a very different design choice and direction for the game.
I'm not proposing Essentials bring as much change as those in the above example would - but some of the changes it might bring to 4e may devalue this edition for some players. One of the reasons I bought 4e was because I liked the class system - simpler, yet with more choices per level than 3e and similar all along the board - fighter players can grasp a wizards class with less time than it would take for a newbie to the same in the older edition.
If Essentials moves away from this, they it will have changed, in my eyes, the game for the worse.
People are not deriding the Essentials products - they deriding the changes. And they're aren't deriding only "changes meant to update the design", they deriding changes that will take the design to an opposed direction to what they have.
The design priority Mearls stated very early in the "excerpts" is directly opposed to the "class design" they had before - they went from "building classes in very similar structures and keep their complexity similar" to "building classes with differents structures and vary their complexity".
Honestly, I think that's probably the -only- change I'm worried about. If all this was confined to the 10 Essentials products, this would never be a problem - but from what I hear, this will probably be the way future 4e classes will be designed - and this does not appeal to me.
I don't mean by this that there are people thrilled with the new class design or that they aren't the majority of the player base - I'm just not in that group. But if your intention is to truly understand why there are people concerned about the Essentials, the reason above could provide you that perspective - we're not seeing "errata only", many are also seeing that shift to a design parameter clearly opposed to the one the annouced two years ago.
------
Why are you posting this?
After some repercussions I witnessed in the original thread, I think the above text could use some clarification.
The text above is not meant as derogatory to the designers, the people playing Essentials or the Essential line.
The original poster asked the other side of the debate "why are you so opposed to the Essentials?" and I sought to provide him with my opinion and the means by wich he could understand my perspective.
It does not mean that my opinion should take precedence over others' or that it should decide the future of the game, I thought that much was obvious by any person's opinion in this debate about Essentials.
What I sought was to provide the other side of the debate with a concise way to understand the pessimist's perspective.
My opinion above evidently does not cover all opinions and thoughts of any side of the debate. What I think is that the main reason for pessimism lies in the new class design tenets, but its important to note that not even that means any of the sides of this debate know about what the future holds - perhaps not even the employees of WotC would be able to provide us with that knowledge.
That's also why that for many, Players Option: Heroes of Shadow, the first book after the Essentials that is instended for Main 4e will be a deciding factor - when those new classes are revealed, we will be sure of how much influence will Essentials have on the class design.
My text is not meant as discouragement towards the Essentials, but to provide interested parties with insight on the pessimist side of the debate. This text does not "end the debate" nor does it defines one side or the other as "right" or "wrong".
In the end, all there is to this discussion is "people who like the new direction" and "people who don't like the new direction". None of those groups are "right" or "wrong".
I hope that whatever decision WotC takes, they manage to please both groups and all of we that have come to embrace 4th edition in a way or another gain by their direction . Best of gaming to we all! .
First of all, I would like to reinforce this post here is not intended to ignite a flame war and I know how weary we are of all this "edition wars" and the "flaming trolls". This is my first post here in these boards and I was directed by some of the posters on that original thread at WotC's to repaste my post here as well.
This will be a long post, but in the end, I believe that people who are interested in reading about the opinion of both sides about the changes introduced in the new D&D Essentials may find the text here (and the others in the original thread) an interesting read. Also, pardon any lack of knowledge of the english language I demonstrate in my text - english is not my first language.
------
Koesherbacon made an interesting post in the WotC boards with an honest question - here's a transcript:
------
Hi everyone. This should probably be a pretty quick question, mostly because I'm not quite sure I totally understand these new Essential and Red Box thingers.
Here's what I'm currently understanding:
Nothing has ultimately changed with 4th Edition, save some errata'd rules.
* These rules include the new implement rule where you can use any implement you're proficient in for either of your multi-class or hybrid characters, should you choose to make them that way.
* These rules also include the new +2 to Ability 1 and +2 to Ability 2 or Ability 3 for most (if not all) character races. This makes the races more versatile in terms of class choices which they excel at.
* The new Essential classes are more or less there to both give the current classes more options and also to make the game a little easier for new players.
* Everything in Essentials can be used in any DND campaign and any information prior to Essentials will carry over with the exceptions mentioned above.
Am I missing something? Am I incorrect with my understanding?
If I am currently correct, I wonder what all the brouhaha (actually a word) is all about? It's just giving us more options as players and DMs when we play the game, in much the same way the [Power Source] Power books do.
Thanks!
------
Among other who were quick to answer Koesherbacon was the user Artifact, whose opinion I think is very interesting. Here is his post:
------
My two coppers, for what its worth .
D&D Essentials is fully compatible with earlier D&D books. There have been some 'updates' but the actual game system remains the same. So, I can play with Essentials stuff at the same table with original 4e stuff. As you say, nothing has ultimately changed.
I have one major concern though. The designers have said that DDE will inform design decisions going forward (to paraphrase). I take this to mean that the original design philosophy will be jettisoned in favor of Essential designs. I don't like the idea of 'pre-built' classes, martial classes that 'button-mash' basic attack.
I'm concerned that the original Core Rules will eventually be phased out in favor of DDE. For one thing, DDE stuff is intended to remain in print and in stock (unlike the original books I assume). Essentials is a fresh start (I can get behind that) but not at the expense of the original design philosophy.
D&D Essentials does provide options (which is good) but at the expense of a philosophy I like (not good). That's enough to keep me from being excited about all this. Some thing I like . I have a friend who left the group when we stopped 3.5 and started 4e. He wants to try out the martial builds. I think its great that the designers can work with the game so that it appeals to different kinds of players.
/\ Art
------
Artifact's opinion led me to create the following text, wich users Andy_capp, Foxface, Jffdougan and Adun_Irving found interesting and whose incentive was fundamental to my decision to bring this text for this board. Here's what I wrote about Koesherbacon question to the people concerned about the Essentials:
------
To the OP. (and please, excuse the lenghty post)
Artifact defined what I think are the main reasonable concerns about the Essential lines. Although any person who thinks Essentials is a bad idea is rapidly put into the "unreasonable doomsayers gnashing their teeth" group, I do think most of the argument is really behind the choice for future design.
For example, you state:
Koesherbacon said:As for speculation about what's going to happen with the old material, as a DM, I don't see why there would be a problem combining the current info with that from the Essential line. If it's all technically 4th Edition, it should all mesh, especially if players are making their characters with the DDI Character Builder and DMs are using the Monster Builder to construct custom enemies for the PCs to encounter.
But that's not exactly why the negative persons are concerned. If Essentials is optional, its design shouldn't become the main design paradigm for main 4e.
Most importantly, even though the material may be all compatible (and not everyone would agree with that), as Artifact pointed out, there are Pre-E players who do not like the design changes brought to the Essentials. In his words:
Artifact said:I take this to mean that the original design philosophy will be jettisoned in favor of Essential designs. I don't like the idea of 'pre-built' classes, martial classes that 'button-mash' basic attack.
So, if the game changes to that design paradigm - even though it may be all compatible - he won't like the direction taken in the design. He doesn't want "pre-built classes" nor "button-mash basic attack classes". And so does other posters.
It's important to note that different people will also have different views about what they want for the game - I for example think the new magic item rarity is a boon - a change I will surely embrace in my game - but other people may think differently. Evidently, we cannot "agree" to a design direction that would please the whole fanbase but it is also evident that the supposed direction 4e will take after Essentials may cause yet another split in the player base. And of course, that is speculation and remain to be seen.
Most importantly.
I see a lot of counterarguments against Essentials "pessimists" in these lines:
-This product obviously is not for you.
-This product is meant for the new players.
-This is merely an addition.
-This is entirely optional.
-You don't need to buy Essentials if you don't like it.
-It is all compatible.
Which leads to:
-You're all a bunch of neo-grognards doomsaying about a product you don't like.
That is NOT why I think most are concerned.
As many have said before - if Essentials was exactly 10 products and it was over, I doubt there would be as many "doomsaying". I won't buy Essentials because they're not for me - and I truly don't need to buy them.
However, when I resume "buying book for the game I play", one would presume they would continue with most or at least the intrinsecal design parameters this edition of D&D proposed two years ago. Instead, if the pessimists are correct, we may get material that, although compatible, will be created with Essential designs.
Some of that Essential changes that will be made to the main line do not appeal to the entire fanbase - and even though I see many against the feats and itens changes, most appear to be concerned about class design.
Personally, I'm not against Wizards creating a product for another market (the Essentials line). I applaud their inititive to bring new blood to the hobby. I just wish this doesn't come in the expense of the design paradigms I like. What you see is not exactly "doomsaying about a new product", it is "worry about the direction the product I bought and thought would be supported for years". If main 4e follow some of the design tenets of Essentials (like class designs), I'll be worried - because I won't like it. It has nothing to do with Essentials itself.
If these changes in design paradigm came "out of nowhere" and simply appeared on classes on a PHB 4 - I would still complain because what I don't like is not the Essentials books - but the design tenets they may use to create further content to the game.
------
To try to come up with yet another example of what I think the pessimists are meaning:
The designers can, whenever they want, change the main design direction of 4th edition. In the past two years, they followed similar design tenets and tried their best to correct the systems mistakes and improve on its design.
However, instead of continuing its design, they could also choose to follow other paths of design direction that could lead to a compatible, functional, albeit fundamentally different system.
For example, they could choose to add the following to the system:
-Remove the power system.
-Add the old "dead levels".
-Create "class charts".
-Return with "skill ranks".
-Allow multiclassing as they did with 3e.
-Remove Paragon Paths and Epic Destinies.
They could make the above changes in a way that they were compatible with 4e. They could provide all them for free as errata. They could make they work side by side. They could make sure that old books could be easily used with the proposed changes.
Would you say the game is the same? Even if all the (drastic) changes above were compatible?
In my eyes, even though the changes above would be compatible they would suggest a very different design choice and direction for the game.
I'm not proposing Essentials bring as much change as those in the above example would - but some of the changes it might bring to 4e may devalue this edition for some players. One of the reasons I bought 4e was because I liked the class system - simpler, yet with more choices per level than 3e and similar all along the board - fighter players can grasp a wizards class with less time than it would take for a newbie to the same in the older edition.
If Essentials moves away from this, they it will have changed, in my eyes, the game for the worse.
People are not deriding the Essentials products - they deriding the changes. And they're aren't deriding only "changes meant to update the design", they deriding changes that will take the design to an opposed direction to what they have.
The design priority Mearls stated very early in the "excerpts" is directly opposed to the "class design" they had before - they went from "building classes in very similar structures and keep their complexity similar" to "building classes with differents structures and vary their complexity".
Honestly, I think that's probably the -only- change I'm worried about. If all this was confined to the 10 Essentials products, this would never be a problem - but from what I hear, this will probably be the way future 4e classes will be designed - and this does not appeal to me.
I don't mean by this that there are people thrilled with the new class design or that they aren't the majority of the player base - I'm just not in that group. But if your intention is to truly understand why there are people concerned about the Essentials, the reason above could provide you that perspective - we're not seeing "errata only", many are also seeing that shift to a design parameter clearly opposed to the one the annouced two years ago.
------
Why are you posting this?
After some repercussions I witnessed in the original thread, I think the above text could use some clarification.
The text above is not meant as derogatory to the designers, the people playing Essentials or the Essential line.
The original poster asked the other side of the debate "why are you so opposed to the Essentials?" and I sought to provide him with my opinion and the means by wich he could understand my perspective.
It does not mean that my opinion should take precedence over others' or that it should decide the future of the game, I thought that much was obvious by any person's opinion in this debate about Essentials.
What I sought was to provide the other side of the debate with a concise way to understand the pessimist's perspective.
My opinion above evidently does not cover all opinions and thoughts of any side of the debate. What I think is that the main reason for pessimism lies in the new class design tenets, but its important to note that not even that means any of the sides of this debate know about what the future holds - perhaps not even the employees of WotC would be able to provide us with that knowledge.
That's also why that for many, Players Option: Heroes of Shadow, the first book after the Essentials that is instended for Main 4e will be a deciding factor - when those new classes are revealed, we will be sure of how much influence will Essentials have on the class design.
My text is not meant as discouragement towards the Essentials, but to provide interested parties with insight on the pessimist side of the debate. This text does not "end the debate" nor does it defines one side or the other as "right" or "wrong".
In the end, all there is to this discussion is "people who like the new direction" and "people who don't like the new direction". None of those groups are "right" or "wrong".
I hope that whatever decision WotC takes, they manage to please both groups and all of we that have come to embrace 4th edition in a way or another gain by their direction . Best of gaming to we all! .