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Why all the ritual hate?
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<blockquote data-quote="I'm A Banana" data-source="post: 5089761" data-attributes="member: 2067"><p>That's probably up for debate. In the example above, I said they might be "solvers," that is, characters who remove barriers to progress. They'd probably do it in a few different ways, with a few different Magic-related skills. A skill like <em>Teleportation</em>, or <em>Disintegration</em>, or <em>Riddles</em>, or something. Details sketchy, but whatever helps the party move past an otherwise obstacle is what they might be good at.</p><p></p><p></p><p></p><p>Whatever the other characters do get to do. If the rogue is a "scout," then the divination abilities of Wizards and Clerics are crappy and inaccurate at best. If the fighter is the "sentinel," then spells like Charm Person and illusion rituals are error-prone and unreliable. They might still figure in a pinch (like the rogue picking a lot), but they are clearly not what the character is meant to do.</p><p></p><p></p><p></p><p>I dunno why you're skeptical of something that doesn't exist except in theory, but I'll keep it in mind while I tinker. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Speak with Dead and Fly might be good "solver" territory, though. They open up new avenues of exploration, which is what a Wizard is probably there to do. Without the Wizard, you'd have to find a new way around that chasm, or a new way to find these secrets. With the Wizard, you get to solve those problems easier, remove these barriers. Meanwhile, the Rogue is probably the best at finding out what the cryptic words of the corpse TRULY mean, and the Fighter is probably the best at intimidating the murderer to surrender.</p><p></p><p></p><p></p><p>A class ability that doesn't get used might as well not exist.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5089761, member: 2067"] That's probably up for debate. In the example above, I said they might be "solvers," that is, characters who remove barriers to progress. They'd probably do it in a few different ways, with a few different Magic-related skills. A skill like [I]Teleportation[/I], or [I]Disintegration[/I], or [I]Riddles[/I], or something. Details sketchy, but whatever helps the party move past an otherwise obstacle is what they might be good at. Whatever the other characters do get to do. If the rogue is a "scout," then the divination abilities of Wizards and Clerics are crappy and inaccurate at best. If the fighter is the "sentinel," then spells like Charm Person and illusion rituals are error-prone and unreliable. They might still figure in a pinch (like the rogue picking a lot), but they are clearly not what the character is meant to do. I dunno why you're skeptical of something that doesn't exist except in theory, but I'll keep it in mind while I tinker. ;) Speak with Dead and Fly might be good "solver" territory, though. They open up new avenues of exploration, which is what a Wizard is probably there to do. Without the Wizard, you'd have to find a new way around that chasm, or a new way to find these secrets. With the Wizard, you get to solve those problems easier, remove these barriers. Meanwhile, the Rogue is probably the best at finding out what the cryptic words of the corpse TRULY mean, and the Fighter is probably the best at intimidating the murderer to surrender. A class ability that doesn't get used might as well not exist. [/QUOTE]
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Why all the ritual hate?
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