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Why all the ritual hate?
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<blockquote data-quote="pemerton" data-source="post: 5090879" data-attributes="member: 42582"><p>Agreed. Rituals are exploration tools (in the sense in which the 4e rules define exploration).</p><p></p><p>More-or-less agreed. They interact with exploration, either assisting with it, or being used in response to it to help with future encounters.</p><p></p><p></p><p></p><p>I agree with all this - 4e needs better support for non-combat encounters and non-combat conflict resolution. The brief suggestion in DMG2 that use of a ritual should be an automatic success in a skill challenge is (IMO) not enough guidance on this issue. At a minimum, examples are needed to help with inspiration and mechanical balance.</p><p></p><p></p><p>This would be taking the game in the direction of something like HeroQuest, where all abilities use a common mechanic, and ability flavour factors into the framing of a conflict, but not the mechanics of its resolution. This would be a big change for D&D, and also a big change for 4e, which (at least in combat) has complex mechanical considerations affecting resolution all the way through conflict resolution, and not just in framing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5090879, member: 42582"] Agreed. Rituals are exploration tools (in the sense in which the 4e rules define exploration). More-or-less agreed. They interact with exploration, either assisting with it, or being used in response to it to help with future encounters. I agree with all this - 4e needs better support for non-combat encounters and non-combat conflict resolution. The brief suggestion in DMG2 that use of a ritual should be an automatic success in a skill challenge is (IMO) not enough guidance on this issue. At a minimum, examples are needed to help with inspiration and mechanical balance. This would be taking the game in the direction of something like HeroQuest, where all abilities use a common mechanic, and ability flavour factors into the framing of a conflict, but not the mechanics of its resolution. This would be a big change for D&D, and also a big change for 4e, which (at least in combat) has complex mechanical considerations affecting resolution all the way through conflict resolution, and not just in framing. [/QUOTE]
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Why all the ritual hate?
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