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Why all the ritual hate?
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<blockquote data-quote="AllisterH" data-source="post: 5090955" data-attributes="member: 51325"><p>Continuing an actual look at what rituals are available....</p><p></p><p><u>Rituals at Level 13 (wait...there ARE no level 13 rituals...weird.) level 14 I have no problems with.</u></p><p>Astral Guide</p><p>Control Weather (with all the discussion about casting time, does this mean people in previous editions thought Control Weather was a useless spell with its 10 minute CT?)</p><p>Eye of Warning </p><p>Lich Transformation</p><p>Masking Shroud</p><p>Planar Sending</p><p>Primal Prison</p><p>Ritual of Retrieval</p><p>Scramble Portal</p><p>Sentinel Eye</p><p>Telepathic Bond</p><p>Time Ravager</p><p>Voicecatcher Veil</p><p>Walk Crossroads</p><p>Waterborn</p><p>Whispers of the Edifice (again, yes, it's on both lists)</p><p></p><p><u>Rituals I do have a problem with</u></p><p><strong>Corpse Gate</strong> - I actually don't have a problem with the cost or even the casting time . My problem is that the focus is consumed after each casting meaning that you eventually can't use the same body.</p><p></p><p><strong>View Location</strong> - No two words about it...this blows. Really, the main thing you need to change is the duration as rounds are simply not enough time given the costs for scrying rituals PLUS the relative effectiveness of the ANTI-scrying rituals.</p><p></p><p><strong>Whispers of the Edifice</strong> - Again, I really, really want better examples and avice on running divination rituals...this ritual I find really, REALLY overpowered since, this ritual forces the room to ANSWER any question since its creation...That's a LONG time .</p><p></p><p>One thing I think would encourage more ritual use is if the DM actually uses them. In my campaigns, THIS fact plus the fact that the party sees the ritual system as a group endeavour since you can use AID other PLUS so many rituals help the entire party means that the cost was shared by the entire group, meant that rituals at every level get used.</p><p></p><p>Things like Status, Telepathic Bond get cast after every extended rest, rituals involving movement such as Trailblaze and Eagle's Flight get (ab)used as it helps that the party sees the DM using and abusing rituals against them.</p><p></p><p>"How did the bad guys know we were coming"</p><p>"well, you tripped multiple warding sensors AND they then scryed on you....</p><p></p><p>"How come we couldn't find the treasure"</p><p>"Well, they used the Hide Object ritual and nobody bothered using a ritual to find it...so..them's the breaks".</p></blockquote><p></p>
[QUOTE="AllisterH, post: 5090955, member: 51325"] Continuing an actual look at what rituals are available.... [U]Rituals at Level 13 (wait...there ARE no level 13 rituals...weird.) level 14 I have no problems with.[/U] Astral Guide Control Weather (with all the discussion about casting time, does this mean people in previous editions thought Control Weather was a useless spell with its 10 minute CT?) Eye of Warning Lich Transformation Masking Shroud Planar Sending Primal Prison Ritual of Retrieval Scramble Portal Sentinel Eye Telepathic Bond Time Ravager Voicecatcher Veil Walk Crossroads Waterborn Whispers of the Edifice (again, yes, it's on both lists) [U]Rituals I do have a problem with[/U] [B]Corpse Gate[/B] - I actually don't have a problem with the cost or even the casting time . My problem is that the focus is consumed after each casting meaning that you eventually can't use the same body. [B]View Location[/B] - No two words about it...this blows. Really, the main thing you need to change is the duration as rounds are simply not enough time given the costs for scrying rituals PLUS the relative effectiveness of the ANTI-scrying rituals. [B]Whispers of the Edifice[/B] - Again, I really, really want better examples and avice on running divination rituals...this ritual I find really, REALLY overpowered since, this ritual forces the room to ANSWER any question since its creation...That's a LONG time . One thing I think would encourage more ritual use is if the DM actually uses them. In my campaigns, THIS fact plus the fact that the party sees the ritual system as a group endeavour since you can use AID other PLUS so many rituals help the entire party means that the cost was shared by the entire group, meant that rituals at every level get used. Things like Status, Telepathic Bond get cast after every extended rest, rituals involving movement such as Trailblaze and Eagle's Flight get (ab)used as it helps that the party sees the DM using and abusing rituals against them. "How did the bad guys know we were coming" "well, you tripped multiple warding sensors AND they then scryed on you.... "How come we couldn't find the treasure" "Well, they used the Hide Object ritual and nobody bothered using a ritual to find it...so..them's the breaks". [/QUOTE]
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Why all the ritual hate?
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