Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Why all the ritual hate?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tyrlaan" data-source="post: 5091826" data-attributes="member: 20998"><p>So the argument is that rituals are bunk because of magician's force? Just like you can probably see different ways to get info that don't include rituals, you can probably see different ways to get info that <strong>does</strong> include rituals. </p><p></p><p></p><p>But you can make this exact same argument about skills. It's really up to the DM how much mileage you get out of Diplomacy, Streetwise, etc. </p><p></p><p></p><p>Because I can't raise the dead with my heal skill. </p><p></p><p>Though, for what it's worth I think the rituals that fell under the purview of wizards in prior editions are getting the attention because they make for more solid examples of niche crushing.</p><p></p><p></p><p>Sure, but 4e doesn't have non-combat roles. I understand you've fleshed out some ideas in this area, but that's not part of RAW. 4e RAW handles non-combat more or less by providing everyone access to everything. Sure each class and race have some notable advantages here and there, there's really nothing one player can do that another one can't (should you be willing to spend some feats or whatnot). </p><p></p><p></p><p>Well, for the first part, there's not much of a puzzle to solve if a bunch of goblins are charging at you and the DM says "roll initiative." I don't think you have a valid analogy here, unless we get into interesting territory, such as a DM who is throwing some intrigue at the party and the goblins might not be a threat, but instead have some information (or some other idea that makes the combat something other than a combat). </p><p></p><p>For the second part, if and when 4e has clearly defined non-combat roles, then perhaps what you've outlined would work nicely. </p><p></p><p></p><p>Striker in combat => Agree, but you're posing the question to favor your argument. The striker is a clearly delineated role amongst 4 that is designed to function as part of a team. There should be no expectation that it can function in a vacuum and I'd be pretty surprised if any players anywhere handled combat scenarios by sitting back and letting the striker do it all by his or her self.</p><p></p><p>Magic out of combat => Disagree. If I can cast a ritual to float everyone across a chasm, guess what the rest of the party is doing? Nothing. It didn't take anyone any work other than the ritual caster. Okay, maybe some aid another checks. </p><p></p><p>With the correct ritual at hand, everyone else is very much doing nothing. Short of complicating the rules for rituals so they force group involvement, this isn't about to change. 4e acknowledges this, and the solution it provides is time and cost for using rituals. The less it costs and the less time it takes to use a ritual, the more likely it is that scenarios will exist where one person is doing everything and the rest of the party is sitting on their hands. </p><p></p><p></p><p>Incidentally, perhaps this analogy would serve as a better method of debating all this instead of specific in-game scenarios or specific rituals.</p><p></p><p>Person A goes from City X to City Y. Person A takes a plane, which costs 50 smackeroos and takes 5 days.</p><p>Person B goes from City X to City Y. Person B takes a train, which costs 150 smackeroos and takes 7 days. However, its a much safer trip.</p><p></p><p>The faster and cheaper the train becomes, the less and less arguments can be made to take a plane. On the flip side, if the train is just expensive enough but provides just enough benefit, it can always be a viable option without making the plane obsolete.</p></blockquote><p></p>
[QUOTE="tyrlaan, post: 5091826, member: 20998"] So the argument is that rituals are bunk because of magician's force? Just like you can probably see different ways to get info that don't include rituals, you can probably see different ways to get info that [B]does[/B] include rituals. But you can make this exact same argument about skills. It's really up to the DM how much mileage you get out of Diplomacy, Streetwise, etc. Because I can't raise the dead with my heal skill. Though, for what it's worth I think the rituals that fell under the purview of wizards in prior editions are getting the attention because they make for more solid examples of niche crushing. Sure, but 4e doesn't have non-combat roles. I understand you've fleshed out some ideas in this area, but that's not part of RAW. 4e RAW handles non-combat more or less by providing everyone access to everything. Sure each class and race have some notable advantages here and there, there's really nothing one player can do that another one can't (should you be willing to spend some feats or whatnot). Well, for the first part, there's not much of a puzzle to solve if a bunch of goblins are charging at you and the DM says "roll initiative." I don't think you have a valid analogy here, unless we get into interesting territory, such as a DM who is throwing some intrigue at the party and the goblins might not be a threat, but instead have some information (or some other idea that makes the combat something other than a combat). For the second part, if and when 4e has clearly defined non-combat roles, then perhaps what you've outlined would work nicely. Striker in combat => Agree, but you're posing the question to favor your argument. The striker is a clearly delineated role amongst 4 that is designed to function as part of a team. There should be no expectation that it can function in a vacuum and I'd be pretty surprised if any players anywhere handled combat scenarios by sitting back and letting the striker do it all by his or her self. Magic out of combat => Disagree. If I can cast a ritual to float everyone across a chasm, guess what the rest of the party is doing? Nothing. It didn't take anyone any work other than the ritual caster. Okay, maybe some aid another checks. With the correct ritual at hand, everyone else is very much doing nothing. Short of complicating the rules for rituals so they force group involvement, this isn't about to change. 4e acknowledges this, and the solution it provides is time and cost for using rituals. The less it costs and the less time it takes to use a ritual, the more likely it is that scenarios will exist where one person is doing everything and the rest of the party is sitting on their hands. Incidentally, perhaps this analogy would serve as a better method of debating all this instead of specific in-game scenarios or specific rituals. Person A goes from City X to City Y. Person A takes a plane, which costs 50 smackeroos and takes 5 days. Person B goes from City X to City Y. Person B takes a train, which costs 150 smackeroos and takes 7 days. However, its a much safer trip. The faster and cheaper the train becomes, the less and less arguments can be made to take a plane. On the flip side, if the train is just expensive enough but provides just enough benefit, it can always be a viable option without making the plane obsolete. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why all the ritual hate?
Top