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Why all the ritual hate?
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<blockquote data-quote="Windjammer" data-source="post: 5093658" data-attributes="member: 60075"><p>That is EXACTLY what I'd like to have in my 4E game too - ritual cards for my players to have. Of course, the card set would cost twice of their standard Powers Card deck these days, owing to what, <a href="http://www1.atwiki.com/ptolusalem?cmd=upload&act=open&pageid=10&file=Revenge+of+the+Giants+Campaign+Rules+-+Addendum+-+Ritual+List.pdf" target="_blank">268 rituals in the game and counting</a> (link to a PDF I made), and that's leaving DDI-exclusive stuff out of the picture ('xcept that handy article in Dragon 366).</p><p></p><p>So what WotC would need to do, I think, is to thin out the list and clear out redundancies. Looking at <a href="http://www.wizards.com/files/366_Ritually_Speaking.pdf" target="_blank">that Peter Schaefer article I just referenced</a>, that's pure gold. It contains all the goodness this game needs - Farsight for reconnaissance, add in some quick overland travel by flight, some alarm whistles aka wards, a free servant you can employ, a sanctuary you can create, other terrain effects etc etc. It's all there, in that article.</p><p></p><p>And then you look at the later releases. All the ritual sections in the "Powers" splats, and Open Grave, are blatant rip-offs of Schaefer's article, except with the odd "fluff" element added in here and there, pretty randomly. So it's another farsight/scrying... and predictably, another anti-scrying ritual. Another ward/imprisonment ritual, except different. Another sanctuary ... all over... except this time it's sanctuary from creature <em>x</em>; it's a binding ritual (which we already had) except this time, you see, it's binding creatures of type Y; it's overland travel by flight again, except this time, your PCs are picked up by.... primal "spiritual" eagles! (Hello Frodo.) It's a ritual which gets you a servant to carry your stuff ... again, except this time he's... <em>astral</em>, no wait, <em>unseen</em>, no wait.. he's <em>undead</em>! Yes, that's it. That's really cool, ten rituals in the game which create servants with different key words but otherwise are 90% functionally identical.</p><p></p><p><strong>Please WotC, stop stealing and recycling your own ideas.</strong> Make the ritual system neat, make the rituals we DO have even more flexible than they are now, allow for one ritual to deal with a variety of environment types and creature types, and then....</p><p></p><p></p><p>THEN when the 300 rituals are thinned down to the actual 100 or so that are genuinely distinct, then give us a pack of 100 cards which prints them neatly on 1 card each. All for ten dollars. I bet every group is going to buy it.</p></blockquote><p></p>
[QUOTE="Windjammer, post: 5093658, member: 60075"] That is EXACTLY what I'd like to have in my 4E game too - ritual cards for my players to have. Of course, the card set would cost twice of their standard Powers Card deck these days, owing to what, [URL="http://www1.atwiki.com/ptolusalem?cmd=upload&act=open&pageid=10&file=Revenge+of+the+Giants+Campaign+Rules+-+Addendum+-+Ritual+List.pdf"]268 rituals in the game and counting[/URL] (link to a PDF I made), and that's leaving DDI-exclusive stuff out of the picture ('xcept that handy article in Dragon 366). So what WotC would need to do, I think, is to thin out the list and clear out redundancies. Looking at [URL="http://www.wizards.com/files/366_Ritually_Speaking.pdf"]that Peter Schaefer article I just referenced[/URL], that's pure gold. It contains all the goodness this game needs - Farsight for reconnaissance, add in some quick overland travel by flight, some alarm whistles aka wards, a free servant you can employ, a sanctuary you can create, other terrain effects etc etc. It's all there, in that article. And then you look at the later releases. All the ritual sections in the "Powers" splats, and Open Grave, are blatant rip-offs of Schaefer's article, except with the odd "fluff" element added in here and there, pretty randomly. So it's another farsight/scrying... and predictably, another anti-scrying ritual. Another ward/imprisonment ritual, except different. Another sanctuary ... all over... except this time it's sanctuary from creature [I]x[/I]; it's a binding ritual (which we already had) except this time, you see, it's binding creatures of type Y; it's overland travel by flight again, except this time, your PCs are picked up by.... primal "spiritual" eagles! (Hello Frodo.) It's a ritual which gets you a servant to carry your stuff ... again, except this time he's... [I]astral[/I], no wait, [I]unseen[/I], no wait.. he's [I]undead[/I]! Yes, that's it. That's really cool, ten rituals in the game which create servants with different key words but otherwise are 90% functionally identical. [B]Please WotC, stop stealing and recycling your own ideas.[/B] Make the ritual system neat, make the rituals we DO have even more flexible than they are now, allow for one ritual to deal with a variety of environment types and creature types, and then.... THEN when the 300 rituals are thinned down to the actual 100 or so that are genuinely distinct, then give us a pack of 100 cards which prints them neatly on 1 card each. All for ten dollars. I bet every group is going to buy it. [/QUOTE]
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