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Why (and how) 5E can succeed
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<blockquote data-quote="Mercurius" data-source="post: 6239551" data-attributes="member: 59082"><p>Is this actually true? I still haven't played Next and only given the rules a cursory glance, but plan on playing in about a month so will go more deeply into them soon. </p><p></p><p>To be honest, one of the things I never loved about D&D was Vancian spell casting, especially when I discovered Ars Magica which, in my mind, has the best magic system I've ever come across. </p><p></p><p></p><p></p><p>I'm assuming that there's still differentiation so that fighters are still better at weapons, etc. So isn't the the end result the same as having different BAB?</p><p></p><p></p><p></p><p>I actually really like the three saves and was a bit miffed about losing Fortitude, Reflex, and Will. In other words, I prefer the stylistically, although find that they aren't really necessary mechanically and just add an extra layer (e.g. Will = Wisdom save). So it isn't so simple as 3 saves being less complicated than 6; in actuality, its 6 scores (abilities) are less complicated than 9 (abilities + saves).</p><p></p><p></p><p></p><p>I'm still unclear on bounded accuracy. As for monsters, I think we won't know until we get the actual rules.</p><p></p><p></p><p></p><p>This is the first I've heard of any aspect of Next being too complex. My guess is that they opened a bag with 3E and especially 4E that can't (or shouldn't) be entirely closed: non-spellcasters having more options. If Next can, for non-spellcasters, keep the baby (options) while throwing out the bathwater (gamey powers) I'll be happy. </p><p></p><p></p><p></p><p>For me these are good things. Why? Because I liked a lot about 4E - including healing surge, and especially easy DM set-up. Damage on a miss makes sense for things like <em>fireball, </em>which you'd have to <em>really </em>miss to not do any damage with. if "miss" means mis-cast, that's another thing, but I think that would be a critical miss. I can't remember how it worked in 4E, but I could easily see damage on a miss on a natural 1 being negated. Hmm...maybe my first Next house rule?</p><p></p><p></p><p></p><p>Again, you're talking about the playtest. Let's see how it actually plays when the finished rules come out.</p><p></p><p> </p><p></p><p>I honestly don't see a slaughter yard of sacred cows.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6239551, member: 59082"] Is this actually true? I still haven't played Next and only given the rules a cursory glance, but plan on playing in about a month so will go more deeply into them soon. To be honest, one of the things I never loved about D&D was Vancian spell casting, especially when I discovered Ars Magica which, in my mind, has the best magic system I've ever come across. I'm assuming that there's still differentiation so that fighters are still better at weapons, etc. So isn't the the end result the same as having different BAB? I actually really like the three saves and was a bit miffed about losing Fortitude, Reflex, and Will. In other words, I prefer the stylistically, although find that they aren't really necessary mechanically and just add an extra layer (e.g. Will = Wisdom save). So it isn't so simple as 3 saves being less complicated than 6; in actuality, its 6 scores (abilities) are less complicated than 9 (abilities + saves). I'm still unclear on bounded accuracy. As for monsters, I think we won't know until we get the actual rules. This is the first I've heard of any aspect of Next being too complex. My guess is that they opened a bag with 3E and especially 4E that can't (or shouldn't) be entirely closed: non-spellcasters having more options. If Next can, for non-spellcasters, keep the baby (options) while throwing out the bathwater (gamey powers) I'll be happy. For me these are good things. Why? Because I liked a lot about 4E - including healing surge, and especially easy DM set-up. Damage on a miss makes sense for things like [I]fireball, [/I]which you'd have to [I]really [/I]miss to not do any damage with. if "miss" means mis-cast, that's another thing, but I think that would be a critical miss. I can't remember how it worked in 4E, but I could easily see damage on a miss on a natural 1 being negated. Hmm...maybe my first Next house rule? Again, you're talking about the playtest. Let's see how it actually plays when the finished rules come out. I honestly don't see a slaughter yard of sacred cows. [/QUOTE]
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