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Why (and how) 5E can succeed
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<blockquote data-quote="Mercurius" data-source="post: 6239625" data-attributes="member: 59082"><p>Gotta disagree with you here, especially the last sentence which is simply wrong, at least based upon my opinion of my own thought process and motivations, although you <em>could, </em>I suppose, be more privy to the truth of my internal mindspace than I <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Furthermore, there's a spectrum of how successful an edition is. I think we can safely say that 4E was not as successful as previous editions in that the edition cycle was only four years, and less really if you think about the period of active support. Success has to be more than just initial sales or how much some people like it; it should be reflected in sustainability and the overall health of the community. </p><p></p><p>By your logic we could say that there's no difference in success in retail as long as the product is sold. But what about long-term sustainability and getting customers to return? Sure, 4E sold a ton of books in the first year or two, but it didn't last.</p><p></p><p>Now of course <em>all </em>editions will run their course. I don't think its possible that there will ever be "one edition to rule them all" - at least I hope there won't be! I personally like the evolution of the game; I started with 1E and happily converted to 2E, 3E, 3.5, and 4E - and am looking forward to 5E. But I think there's a sweetspot in an edition cycle, and it is certainly more than 4 years. Maybe, in this era, it is not as long as 1E was - 12 years. How about 8 years? That's about what 3.X was and it seemed people were split - some wanted to move on, some didn't. But if 8 is questionable 4 years is just...well, not good. It means "something went wrong" and that statement isn't about whether I personally liked the game, but to what degree the community embraced it.</p></blockquote><p></p>
[QUOTE="Mercurius, post: 6239625, member: 59082"] Gotta disagree with you here, especially the last sentence which is simply wrong, at least based upon my opinion of my own thought process and motivations, although you [I]could, [/I]I suppose, be more privy to the truth of my internal mindspace than I :p Furthermore, there's a spectrum of how successful an edition is. I think we can safely say that 4E was not as successful as previous editions in that the edition cycle was only four years, and less really if you think about the period of active support. Success has to be more than just initial sales or how much some people like it; it should be reflected in sustainability and the overall health of the community. By your logic we could say that there's no difference in success in retail as long as the product is sold. But what about long-term sustainability and getting customers to return? Sure, 4E sold a ton of books in the first year or two, but it didn't last. Now of course [I]all [/I]editions will run their course. I don't think its possible that there will ever be "one edition to rule them all" - at least I hope there won't be! I personally like the evolution of the game; I started with 1E and happily converted to 2E, 3E, 3.5, and 4E - and am looking forward to 5E. But I think there's a sweetspot in an edition cycle, and it is certainly more than 4 years. Maybe, in this era, it is not as long as 1E was - 12 years. How about 8 years? That's about what 3.X was and it seemed people were split - some wanted to move on, some didn't. But if 8 is questionable 4 years is just...well, not good. It means "something went wrong" and that statement isn't about whether I personally liked the game, but to what degree the community embraced it. [/QUOTE]
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