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Why (and how) 5E can succeed
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<blockquote data-quote="GrahamWills" data-source="post: 6239723" data-attributes="member: 75787"><p><strong>Old or New</strong></p><p></p><p>4E was unsuccessfully because it looked to the future and tried something new. As it turns out, a lot of D&D players are not interested in new and like the feel of old-style games. So they exited the forward progress and went back to 3.5 (Pathfinder) or before (OSR).</p><p></p><p>WOTC, if they had tried something new, would have been unable to even slightly re-capture those who had ditched already, and it would simply have split the progressives even further, so they'd have ended up with half the market of 4e (and when they were supporting 4e, that was about the same size as the number who had bailed). So the new design is intended to feel old enough that people who are set on old-style D&D will consider it, and new enough so that progressives might give it a go.</p><p></p><p>That's a really tough plan. I'm not sanguine, but maybe being the biggest company will help them muscle it through. For my group of progressives, once 4e was abandoned, we abandoned D&D mostly and now prefer other games. For us, now, the "new" D&D will feel very old-fashioned, and I expect many others will be in the same boat. I had frankly hoped for a more intrinsic modularity, baked in from the core, as a revolutionary new feature, but that hasn't materialized, so I'm less hopeful than I was.</p><p></p><p>- Graham</p></blockquote><p></p>
[QUOTE="GrahamWills, post: 6239723, member: 75787"] [b]Old or New[/b] 4E was unsuccessfully because it looked to the future and tried something new. As it turns out, a lot of D&D players are not interested in new and like the feel of old-style games. So they exited the forward progress and went back to 3.5 (Pathfinder) or before (OSR). WOTC, if they had tried something new, would have been unable to even slightly re-capture those who had ditched already, and it would simply have split the progressives even further, so they'd have ended up with half the market of 4e (and when they were supporting 4e, that was about the same size as the number who had bailed). So the new design is intended to feel old enough that people who are set on old-style D&D will consider it, and new enough so that progressives might give it a go. That's a really tough plan. I'm not sanguine, but maybe being the biggest company will help them muscle it through. For my group of progressives, once 4e was abandoned, we abandoned D&D mostly and now prefer other games. For us, now, the "new" D&D will feel very old-fashioned, and I expect many others will be in the same boat. I had frankly hoped for a more intrinsic modularity, baked in from the core, as a revolutionary new feature, but that hasn't materialized, so I'm less hopeful than I was. - Graham [/QUOTE]
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Why (and how) 5E can succeed
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