Why are all movement rates in increments of 10?

Ridley's Cohort said:
If the gods intended us to have movement rates increments of 10, they would have given us ten fingers and ten toes.


*Limper looks at hands and feet, then looks at Ridley's Cohort and snickers*

Good Point! ;)
 

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In my game (house rule, sorry), I use 5 foot increments and even a 2.5 foot increment for medium armor.

So, medium size movement is:

light: 30
medium: 25
heavy: 20

Small size movement is:

light: 20
medium: 17.5
heavy: 15

Then, the character just rounds up for the weird stuff. For example, a small medium armor move is 4 five foot hexes, not 3.5 (a double move becomes 7 five foot hexes). I do not sweat the small stuff there.

The reason I put this in was due to the lack of utility of medium armors. Every character in my game (and every game I played in) used either light armor with high DEX or heavy armor with low DEX. Now, a few characters are actually using medium armor with medium DEX since movement for it is no longer penalized as heavily as heavy armor.
 

KarinsDad, I'm doing the same in my game with regards to medium creatures in medium armors only having their speed reduced by 5 feet.

(Small creatures still have their speed equally reduced by medium and heavy armors.)
 

KarinsDad said:
medium: 17.5

Then, the character just rounds up for the weird stuff.

Halfway up the stairs isn't up and isn't down...

... it isn't really anywhere, it's somewhere else instead...


-Hyp.
 

You know that anyway, with funky imperial measures, 10 feet are equal to 5 legs, so here you are, instant 5 increments.

OF interesting note, this is also equal to 31.42 kidneys, or 666 nosehairlengths. The numerlogists among you will draw the blatant conclusions.
 
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