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Why are healing surges limited?
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<blockquote data-quote="Zelgadas" data-source="post: 4243874" data-attributes="member: 17044"><p>Another thing to bear in mind is that, if healing surges become unlimited, then powers like <em>Cure Light Wounds</em> (and probably all of the stronger versions of this power), which grants you healing without using a healing surge, become a lot less useful. Also bear in mind that, if you have unlimited healing surges, an action point after every encounter, and action points reset to 0 after an extended rest, the only real incentive to take an extended rest is to get your daily powers back. This means that players will try to put off taking an extended rest for as long as possible, because there's not much benefit in doing so, which means (unless you're going to enforce some sort of rule that states that they have to sleep every so often), you're probably going to have adventurers crawling through a dungeon for days on end with only a 5-minute rest between each fight. Now, I'm perfectly fine with the heroic tone of D&D, and I'm not terribly hung up on having realism in my D&D, but that kind of breaks my suspension of disbelief a little bit. If they survive the encounter, they're perfectly fine? No thanks. That removes a lot of the tension from the game.</p></blockquote><p></p>
[QUOTE="Zelgadas, post: 4243874, member: 17044"] Another thing to bear in mind is that, if healing surges become unlimited, then powers like [I]Cure Light Wounds[/I] (and probably all of the stronger versions of this power), which grants you healing without using a healing surge, become a lot less useful. Also bear in mind that, if you have unlimited healing surges, an action point after every encounter, and action points reset to 0 after an extended rest, the only real incentive to take an extended rest is to get your daily powers back. This means that players will try to put off taking an extended rest for as long as possible, because there's not much benefit in doing so, which means (unless you're going to enforce some sort of rule that states that they have to sleep every so often), you're probably going to have adventurers crawling through a dungeon for days on end with only a 5-minute rest between each fight. Now, I'm perfectly fine with the heroic tone of D&D, and I'm not terribly hung up on having realism in my D&D, but that kind of breaks my suspension of disbelief a little bit. If they survive the encounter, they're perfectly fine? No thanks. That removes a lot of the tension from the game. [/QUOTE]
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Why are healing surges limited?
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