Asmor
First Post
After playing a session of KotS last night, I can't help but wonder why healing surges are limited. Players have enough so that they can usually make it through their first fight of the day, and heal completely afterwards, without running out. However, they're often then very drained, making an extended rest desirable. In other words, limiting healing surges makes the PCs want to take more extended rests.
Does anyone have any guesses on the rationale behind limiting healing surges?
Does anyone have any guesses on the rationale behind limiting healing surges?