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Why are healing surges limited?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 4244058" data-attributes="member: 5143"><p>Its a choice. You get a new action point ever 2 encounters due to gaining a milestone. If you used your action point first encounter, you now have to choose between fighting one more encounter without an extended rest(and getting the action point you wanted) or taking an extended rest to get it back.</p><p></p><p></p><p>Sure there is. You can only take 1 extended rest in a 24 hour period. Being down a quarter of your healing surges means you can EASILY take another 2 encounters before you come close to running out. The number you get is designed to run out after about 3 encounters. It doesn't matter how close to 0 healing surges you are, just that you have enough left for the next battle.</p><p></p><p>If you are a fighter and have 12 healing surges and you managed to survive the first battle only using 2 of them to restore you to full. And you didn't have to use your daily power or action point on the first combat....then you have the choice of heading back to town in order to take an extended rest or continuing on the adventure(which you are at 100% strength for, since you have more healing surges than you can trigger in a combat anyways). And that guy in town said that someone was kidnapped by Trolls and they were going to eat him at any moment. Maybe they won't eat him until tomorrow, but can you take that risk?</p><p></p><p></p><p>It's the same thing that happened in previous editions. If you cast your one and only Heal spell at 11th level, do you risk continuing on with JUST lower level heals? It seems like it's a no brainer. If you can recover your best spell, you should.</p><p></p><p>However, in practice, most parties still said "We're only down 1 spell, we can survive at least one more battle easily, let's keep going. Those Trolls will probably eat their prisoner if we stop to rest."</p><p></p><p>The story provides the reason to press on. It always has.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 4244058, member: 5143"] Its a choice. You get a new action point ever 2 encounters due to gaining a milestone. If you used your action point first encounter, you now have to choose between fighting one more encounter without an extended rest(and getting the action point you wanted) or taking an extended rest to get it back. Sure there is. You can only take 1 extended rest in a 24 hour period. Being down a quarter of your healing surges means you can EASILY take another 2 encounters before you come close to running out. The number you get is designed to run out after about 3 encounters. It doesn't matter how close to 0 healing surges you are, just that you have enough left for the next battle. If you are a fighter and have 12 healing surges and you managed to survive the first battle only using 2 of them to restore you to full. And you didn't have to use your daily power or action point on the first combat....then you have the choice of heading back to town in order to take an extended rest or continuing on the adventure(which you are at 100% strength for, since you have more healing surges than you can trigger in a combat anyways). And that guy in town said that someone was kidnapped by Trolls and they were going to eat him at any moment. Maybe they won't eat him until tomorrow, but can you take that risk? It's the same thing that happened in previous editions. If you cast your one and only Heal spell at 11th level, do you risk continuing on with JUST lower level heals? It seems like it's a no brainer. If you can recover your best spell, you should. However, in practice, most parties still said "We're only down 1 spell, we can survive at least one more battle easily, let's keep going. Those Trolls will probably eat their prisoner if we stop to rest." The story provides the reason to press on. It always has. [/QUOTE]
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Why are healing surges limited?
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