johnsemlak
First Post
Why are modules no longer popular?
I've seen many references to WotC deciding not to publish modules new because there's no money in them.
It's strange because my fondest memories of D&D products, other than core rulebooks, are of classic modules.
Do DMs prefer to use homebrew adventures more than earlier, or were modules always a low selling-item even in the early days?
I've seen many references to WotC deciding not to publish modules new because there's no money in them.
It's strange because my fondest memories of D&D products, other than core rulebooks, are of classic modules.
Do DMs prefer to use homebrew adventures more than earlier, or were modules always a low selling-item even in the early days?