spacecrime.com
First Post
If I may echo others a bit, it's not that modules are unpopular. We sell a fair number of them, and folks do seem to like them.
On the other hand, they don't sell as well as supplements that both players and GMs can use, and given their lower price point there's less profit per unit. Add to this the fact that it's just as hard to write and sell a great module as it is to write and sell a great any-other-book, and you've got some good reasons to focus your energies elsewhere.
I do think there's an interesting movement towards longer, multi-adventure campaign books. I'm just finishing up one for Atlas at the moment, and I like the format a lot -- it lets you do all the things that are fun about short adventures, while giving you enough room to really explore a setting or a story or a special set of rules.
cheers,
On the other hand, they don't sell as well as supplements that both players and GMs can use, and given their lower price point there's less profit per unit. Add to this the fact that it's just as hard to write and sell a great module as it is to write and sell a great any-other-book, and you've got some good reasons to focus your energies elsewhere.
I do think there's an interesting movement towards longer, multi-adventure campaign books. I'm just finishing up one for Atlas at the moment, and I like the format a lot -- it lets you do all the things that are fun about short adventures, while giving you enough room to really explore a setting or a story or a special set of rules.
cheers,