reapersaurus
Explorer
I thought that the mantra when designing classes was NOT to have roleplaying considerations affect the analysis of balance?
I am not proposing that a paladin is useless, OR that they are not fantaatic to roleplay.
They are roleplaying MEISTERS, hell, I love playing one.
But I want to get people realizing that their class abilities are so overrated and specialized, that IMO a serious look should be taken to see if they are underpowered when compared to other classes and class combinations.
And if Holy Sword is considered a benefit of the class, than you MUST remember to divide that benefit by about 15 (since it takes 15 levels of straight-paladin-class to get it).
Lord Pendragon - I did not mean to imply that your version of a paladin is a one-trick pony.
I'm saying that ONE smite per day does not equal a "butt-kicking warrior for goodness".
After that one smite, he's worse than a fighter against even the most dire of evil.
Doesn't that bother anyone else, that evil only has to worry about ONE SHOT a day from a paladin - the most supposedly effective fighter of evil in the game?
And IMO it isn't very effective to combine with Power Attack, because in practice, any time a paladin smites, he'd better be DARNED sure he hits - he can't risk squeaking a couple of pouints of Power Attack out of it, because if he doesn't hit, he's wasted his one shot per day against evil, and the "big damage bonus"
is wasted completely.
Lord Pendragon - in my eyes, I don't see the paladin as having to study to gain knowledge in religion and nobility and war.
He's LIVING it - experiencing first-hand those arenas which should contribute to his knowledge in those areas.
Same with Diplomacy (if you play a paladin that yearns for peace.)
But I'm casually thinking of a rules variant to 3E anyway...
One that actually grants *gasp* free skills based on your class.
If you're a Ranger, you'd get Wilderness Lore, etc ranks free.
If you're a Bard, you'd gain free rank of Perform... etc, etc.
I think the skills system in 3E is way too dependant on the book-learning INT score (which as has been demonstrated in this thread often is discriminatory towards paladins due to their high attribute requirements) to create a well-rounded and realistic character that matches their class.
Thoughts?
(I hope this is not too OT - i think it's very applicable to the paladin-INT discussion)
I am not proposing that a paladin is useless, OR that they are not fantaatic to roleplay.
They are roleplaying MEISTERS, hell, I love playing one.
But I want to get people realizing that their class abilities are so overrated and specialized, that IMO a serious look should be taken to see if they are underpowered when compared to other classes and class combinations.
And if Holy Sword is considered a benefit of the class, than you MUST remember to divide that benefit by about 15 (since it takes 15 levels of straight-paladin-class to get it).
Lord Pendragon - I did not mean to imply that your version of a paladin is a one-trick pony.
I'm saying that ONE smite per day does not equal a "butt-kicking warrior for goodness".
After that one smite, he's worse than a fighter against even the most dire of evil.
Doesn't that bother anyone else, that evil only has to worry about ONE SHOT a day from a paladin - the most supposedly effective fighter of evil in the game?
And IMO it isn't very effective to combine with Power Attack, because in practice, any time a paladin smites, he'd better be DARNED sure he hits - he can't risk squeaking a couple of pouints of Power Attack out of it, because if he doesn't hit, he's wasted his one shot per day against evil, and the "big damage bonus"

Lord Pendragon - in my eyes, I don't see the paladin as having to study to gain knowledge in religion and nobility and war.
He's LIVING it - experiencing first-hand those arenas which should contribute to his knowledge in those areas.
Same with Diplomacy (if you play a paladin that yearns for peace.)
But I'm casually thinking of a rules variant to 3E anyway...
One that actually grants *gasp* free skills based on your class.
If you're a Ranger, you'd get Wilderness Lore, etc ranks free.
If you're a Bard, you'd gain free rank of Perform... etc, etc.
I think the skills system in 3E is way too dependant on the book-learning INT score (which as has been demonstrated in this thread often is discriminatory towards paladins due to their high attribute requirements) to create a well-rounded and realistic character that matches their class.
Thoughts?
(I hope this is not too OT - i think it's very applicable to the paladin-INT discussion)