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Why are so many D&D articles *garbage*?
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<blockquote data-quote="CleverNickName" data-source="post: 8486542" data-attributes="member: 50987"><p>Meh, I can beat that Top Five list.</p><p></p><p>#5: "The friends you made along the way" is pretty good, but the <u>enemies</u> you make along the way have more replayability. You'll get tons and tons of "oh s--t!" moments from your players when they start encountering the leveled-up and tricked-out villains from their early adventures that they let escape. "Hey, aren't you that kobold that ran away in our first dungeon?" "I AM CRONCH, MASTER ALCHEMIST, AND I WILL AVENGE MY CLAN!" (gunshots, explosions)</p><p></p><p>#4: Stat-boosting manuals are probably the most boring, bland, and overrated magic items in the game. The numbers go up until you win, yes yes, your rogue is very impressive. (eyeroll) Go with a <em>ring of wishes </em>instead, because it's more fun, more creative, and more versatile.</p><p></p><p>#3: Silver. It's a shiny metal. And apparently it's supposed to be better than gold, according to Trollya McClickBait's article. We all know this is a pile of bovine excrement. I would rather find a single platinum coin than a hundred silver ones, so that's my final answer: platinum.</p><p></p><p>#2: Know what's better than a <em>cloak of flying</em>? Literally anything, because there's <u>no such thing</u> in the DMG. Sure, there's a potion, and a broom, and a carpet, and some wings...but no cloak. I think they might mean <em>cloak of the bat,</em> and that item requires both of your hands to activate. Bah! Give me the <em>broom of flying </em>instead, if for no other reason than being able to do literally anything once I'm aloft.</p><p></p><p>#1: Keep your <em>decanter of endless water</em> and give me a <em>lantern of revealing.</em> See invisible creatures, on a budget! Sure, you'll toss it into a haversack as soon as you hit 5th level, just like you would that decanter...but unlike the decanter you'll get tons of uses out of the lantern before then.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 8486542, member: 50987"] Meh, I can beat that Top Five list. #5: "The friends you made along the way" is pretty good, but the [U]enemies[/U] you make along the way have more replayability. You'll get tons and tons of "oh s--t!" moments from your players when they start encountering the leveled-up and tricked-out villains from their early adventures that they let escape. "Hey, aren't you that kobold that ran away in our first dungeon?" "I AM CRONCH, MASTER ALCHEMIST, AND I WILL AVENGE MY CLAN!" (gunshots, explosions) #4: Stat-boosting manuals are probably the most boring, bland, and overrated magic items in the game. The numbers go up until you win, yes yes, your rogue is very impressive. (eyeroll) Go with a [I]ring of wishes [/I]instead, because it's more fun, more creative, and more versatile. #3: Silver. It's a shiny metal. And apparently it's supposed to be better than gold, according to Trollya McClickBait's article. We all know this is a pile of bovine excrement. I would rather find a single platinum coin than a hundred silver ones, so that's my final answer: platinum. #2: Know what's better than a [I]cloak of flying[/I]? Literally anything, because there's [U]no such thing[/U] in the DMG. Sure, there's a potion, and a broom, and a carpet, and some wings...but no cloak. I think they might mean [I]cloak of the bat,[/I] and that item requires both of your hands to activate. Bah! Give me the [I]broom of flying [/I]instead, if for no other reason than being able to do literally anything once I'm aloft. #1: Keep your [I]decanter of endless water[/I] and give me a [I]lantern of revealing.[/I] See invisible creatures, on a budget! Sure, you'll toss it into a haversack as soon as you hit 5th level, just like you would that decanter...but unlike the decanter you'll get tons of uses out of the lantern before then. [/QUOTE]
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