I was taking a browse of some of the rogue powers today, and I noticed the 3rd level power trickster's blade. Its a straightforward power that allows you to add your charisma modifier to your AC.
Here's the thing, it doesn't require that the rogue be an artful dodger. And it got me thinking, why does any power need to be build specific?
I'm all for the different class abilities for rogues and warlords, its a nice way to set two different flavors of rogues apart. But for example, if a rogue is playing a brutal scoundrel, then he's likely going to have a good strength and not the best cha. So if he wants to take an artful dodger power that utilizes charisma, he's not going to be as good at it. The mechanics in this way are self balancing.
So is there any other good reason you all can see to keep powers restricted by build as they are?
Here's the thing, it doesn't require that the rogue be an artful dodger. And it got me thinking, why does any power need to be build specific?
I'm all for the different class abilities for rogues and warlords, its a nice way to set two different flavors of rogues apart. But for example, if a rogue is playing a brutal scoundrel, then he's likely going to have a good strength and not the best cha. So if he wants to take an artful dodger power that utilizes charisma, he's not going to be as good at it. The mechanics in this way are self balancing.
So is there any other good reason you all can see to keep powers restricted by build as they are?