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General Tabletop Discussion
*Pathfinder & Starfinder
Why are there no sneaky leaders?
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<blockquote data-quote="mneme" data-source="post: 5085706" data-attributes="member: 59248"><p>Actually, the primary reason melee strikers are always mobile (and that strikers are generally mobile; good catch on that for why Wizards has favored putting them in light armor) is because the striker formula isn't "moar damage" -- it's "moar damage + target choice". In order to have a good choice of targets, you more or less need mobility -- either to get to the right point in melee to be able to take out your target, or to get -out- of melee and keep blasting.</p><p></p><p>Same reason, really, that Stealth is rare among non-strikers. But that doesn't mean dex builds (which are what you want if you want to pick up Stealth via a background, racial, or whatnot) need to be as rare as they are (particularly among leaders).</p><p></p><p>The stat preferences are kinda interesting, mind. I mean, we've got:</p><p></p><p>Defender: Str</p><p>Striker: Dex</p><p>Controller: Int</p><p>Leader: Wis</p><p></p><p>Arcane: Int, Controlling</p><p>Martial: Str, Defending</p><p>Primal: Con, Striking</p><p>Divine: Wis, Leading</p><p></p><p>Not sure about Psionic (I'd guess Controlling/Wis) and Shadow (striking/Dex again? Striking/Con?) yet.</p><p></p><p>But regarding the role/stat relationship, it's kinda clear why -that- is -- there are fairly strong relationships between certain skills and certain roles (all Leaders have heal as a class skill, most strikers have Stealth and nobody (ish?) else does, most/all Controllers have Arcane, most defenders have Althletics and probably Intimidate (why isn't Intimidate the Str based social skill again? We could have had Dip=wis, Bluff=chr, Int=Str and let everyone talk), and the skills help push design.</p></blockquote><p></p>
[QUOTE="mneme, post: 5085706, member: 59248"] Actually, the primary reason melee strikers are always mobile (and that strikers are generally mobile; good catch on that for why Wizards has favored putting them in light armor) is because the striker formula isn't "moar damage" -- it's "moar damage + target choice". In order to have a good choice of targets, you more or less need mobility -- either to get to the right point in melee to be able to take out your target, or to get -out- of melee and keep blasting. Same reason, really, that Stealth is rare among non-strikers. But that doesn't mean dex builds (which are what you want if you want to pick up Stealth via a background, racial, or whatnot) need to be as rare as they are (particularly among leaders). The stat preferences are kinda interesting, mind. I mean, we've got: Defender: Str Striker: Dex Controller: Int Leader: Wis Arcane: Int, Controlling Martial: Str, Defending Primal: Con, Striking Divine: Wis, Leading Not sure about Psionic (I'd guess Controlling/Wis) and Shadow (striking/Dex again? Striking/Con?) yet. But regarding the role/stat relationship, it's kinda clear why -that- is -- there are fairly strong relationships between certain skills and certain roles (all Leaders have heal as a class skill, most strikers have Stealth and nobody (ish?) else does, most/all Controllers have Arcane, most defenders have Althletics and probably Intimidate (why isn't Intimidate the Str based social skill again? We could have had Dip=wis, Bluff=chr, Int=Str and let everyone talk), and the skills help push design. [/QUOTE]
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Why are there no sneaky leaders?
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