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Why are there no sneaky leaders?
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<blockquote data-quote="mneme" data-source="post: 5086380" data-attributes="member: 59248"><p>Indeed not. But talking that's simulated by talking (as opposed to talking that's brushed over with narration) has an annoying tendency to turn into charisma checks (of one variety or another).</p><p></p><p>That, plus the fact that once you have a good Diplomacy check, Intimidate and Bluff tend to only have a use in specialized circumstances (though there are places where Bluff is better than Diplomacy--when you're tryign to make friends with your enemies, mostly) makes me wonder whether structuring this differently would produce a better result and fewer cases where you -either- need to shut up or to shift over to narration.</p><p></p><p>Basically, if I have a decent Diplomacy/Bluff number, I can just run off my mouth. If I don't, I have to direct every single conversation so conciously that it takes a lot of the fun out of it, if it's even right for me to talk at all (and if I end up getting into it too much, I might end up causing the GM to call for a Diplomacy check -anyway-! Success=failure!).</p></blockquote><p></p>
[QUOTE="mneme, post: 5086380, member: 59248"] Indeed not. But talking that's simulated by talking (as opposed to talking that's brushed over with narration) has an annoying tendency to turn into charisma checks (of one variety or another). That, plus the fact that once you have a good Diplomacy check, Intimidate and Bluff tend to only have a use in specialized circumstances (though there are places where Bluff is better than Diplomacy--when you're tryign to make friends with your enemies, mostly) makes me wonder whether structuring this differently would produce a better result and fewer cases where you -either- need to shut up or to shift over to narration. Basically, if I have a decent Diplomacy/Bluff number, I can just run off my mouth. If I don't, I have to direct every single conversation so conciously that it takes a lot of the fun out of it, if it's even right for me to talk at all (and if I end up getting into it too much, I might end up causing the GM to call for a Diplomacy check -anyway-! Success=failure!). [/QUOTE]
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Why are there no sneaky leaders?
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