Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why are weapon masteries limited?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pauln6" data-source="post: 9471858" data-attributes="member: 6777422"><p>I think Weapon Mastery should provide something extra and access to an additional mastery would not have been a bad idea as per the final version in the playtest but I would be reluctant to gift every mastery to every weapon because I like weapons retaining some unique flavour.</p><p></p><p>I think the changes I would make would be a bit more far reaching:</p><p></p><ul> <li data-xf-list-type="ul">Masteries available to fighters and rangers only or via the Weapon Master Feat</li> <li data-xf-list-type="ul">Drawing and stowing changes:</li> </ul><p> You can draw a weapon at the start of your turn as part of the attack action</p><p> You can draw a weapon as part of your free object interaction</p><p> It requires no action to drop a weapon at your feet but this weapon is now an unattended object</p><p> You can swap a weapon into a free hand as part of your free object interaction</p><p> You can un-equip and drop a shield as part of your free object interaction</p><p> You can stow a weapon as part of your free object interaction</p><p> You can stow shield as part of the Utilise an Object action</p><p> You can pick up a dropped weapon as part of your free object interaction</p><p> Dual Wielder Feat Quick Draw: You can draw or stow two weapons when you would ordinarily only be able to draw or stow one</p><p> Thrown weapon property includes the ability to draw a weapon as part of each thrown attack.</p><p></p><p>- Weapon Master Feat - </p><p> Choose two simple or martial weapons with which you are proficient. You can use the mastery property of those weapons. If you can already have mastery in a weapon, you can instead choose a second mastery for which the weapon also qualifies (refer to playtest packet). You can swap freely between properties but must declare which property you are using before making the attack roll.</p><p> You can swap weapons from one hand to the other before or after making an attack roll.</p><p> You can stow a weapon at the end of your turn.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 9471858, member: 6777422"] I think Weapon Mastery should provide something extra and access to an additional mastery would not have been a bad idea as per the final version in the playtest but I would be reluctant to gift every mastery to every weapon because I like weapons retaining some unique flavour. I think the changes I would make would be a bit more far reaching: [LIST] [*]Masteries available to fighters and rangers only or via the Weapon Master Feat [*]Drawing and stowing changes: [/LIST] You can draw a weapon at the start of your turn as part of the attack action You can draw a weapon as part of your free object interaction It requires no action to drop a weapon at your feet but this weapon is now an unattended object You can swap a weapon into a free hand as part of your free object interaction You can un-equip and drop a shield as part of your free object interaction You can stow a weapon as part of your free object interaction You can stow shield as part of the Utilise an Object action You can pick up a dropped weapon as part of your free object interaction Dual Wielder Feat Quick Draw: You can draw or stow two weapons when you would ordinarily only be able to draw or stow one Thrown weapon property includes the ability to draw a weapon as part of each thrown attack. - Weapon Master Feat - Choose two simple or martial weapons with which you are proficient. You can use the mastery property of those weapons. If you can already have mastery in a weapon, you can instead choose a second mastery for which the weapon also qualifies (refer to playtest packet). You can swap freely between properties but must declare which property you are using before making the attack roll. You can swap weapons from one hand to the other before or after making an attack roll. You can stow a weapon at the end of your turn. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why are weapon masteries limited?
Top