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General Tabletop Discussion
*Dungeons & Dragons
Why are weapon masteries limited?
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<blockquote data-quote="Guest 7037866" data-source="post: 9472034"><p>Please, get real... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p></p><p>As I said, and you seemed to ignore...</p><p></p><p>So, you found magical greataxe and (whine whine) you have greatsword mastery, then take a week to a month off and train to develop mastery in greataxe. Your mastery in greatsword has laxed as you haven't been keeping up with the necessary practice, so you lose it and develop a new ability. 5E already has rules for downtime activities, this would be easy enough to implement.</p><p></p><p>But overnight after a long rest? Forget it. Ridiculous and silly and yes, <em>gamist</em>.</p><p></p><p></p><p>LOL man if you dealt with this, kick the player out or just allow them to train after the adventure and switch proficiencies. 5E is silly enough with <em>all simple and martial weapons</em> for martials---like anyone would know how to use <em>every</em> weapon they come across.</p><p></p><p>This <em>really</em> isn't a problem.</p><p></p><p>Buy hey, you want to do it after a long rest? Knock yourself out, I still call it what it is... gamist.</p></blockquote><p></p>
[QUOTE="Guest 7037866, post: 9472034"] Please, get real... :rolleyes: As I said, and you seemed to ignore... So, you found magical greataxe and (whine whine) you have greatsword mastery, then take a week to a month off and train to develop mastery in greataxe. Your mastery in greatsword has laxed as you haven't been keeping up with the necessary practice, so you lose it and develop a new ability. 5E already has rules for downtime activities, this would be easy enough to implement. But overnight after a long rest? Forget it. Ridiculous and silly and yes, [I]gamist[/I]. LOL man if you dealt with this, kick the player out or just allow them to train after the adventure and switch proficiencies. 5E is silly enough with [I]all simple and martial weapons[/I] for martials---like anyone would know how to use [I]every[/I] weapon they come across. This [I]really[/I] isn't a problem. Buy hey, you want to do it after a long rest? Knock yourself out, I still call it what it is... gamist. [/QUOTE]
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Community
General Tabletop Discussion
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Why are weapon masteries limited?
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