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General Tabletop Discussion
*Dungeons & Dragons
Why Balance is Bad
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<blockquote data-quote="Sadrik" data-source="post: 6239305" data-attributes="member: 14506"><p>KaiiLurker:</p><p>I agree with your points about the quality of options. I think that excellently explains something I think is important. If there are 12 ways to make an archer or 4 ways to make a necromancer those are lost opportunities to make breadth in the core rules. I should point out some character concepts should be more than guy who uses a specific weapon (archer). But necromancer is broader and elemental Mage and knight these have concepts that can fit into a number of character builds. Make fewer of those builds and make more breadth on other possible builds. For me I would like to see breadth an not twelve spells that shoot a damaging ray, or eight spells that buff by speeding up a characters actions etc. concept breadth at the expense of more subtle slight variation. By and large balance will shore up much more with fewer classes (no alt fighters or wizards) if those are handled within another class. Kind of goes back to the old Mage including other arcane casters and fight including barbarian and monk. Alas, it will not be that tightly designed and we will have concept overlap, and regardless of what happens I can guarantee we will argue over balance still.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6239305, member: 14506"] KaiiLurker: I agree with your points about the quality of options. I think that excellently explains something I think is important. If there are 12 ways to make an archer or 4 ways to make a necromancer those are lost opportunities to make breadth in the core rules. I should point out some character concepts should be more than guy who uses a specific weapon (archer). But necromancer is broader and elemental Mage and knight these have concepts that can fit into a number of character builds. Make fewer of those builds and make more breadth on other possible builds. For me I would like to see breadth an not twelve spells that shoot a damaging ray, or eight spells that buff by speeding up a characters actions etc. concept breadth at the expense of more subtle slight variation. By and large balance will shore up much more with fewer classes (no alt fighters or wizards) if those are handled within another class. Kind of goes back to the old Mage including other arcane casters and fight including barbarian and monk. Alas, it will not be that tightly designed and we will have concept overlap, and regardless of what happens I can guarantee we will argue over balance still. [/QUOTE]
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