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*Dungeons & Dragons
Why Balance is Bad
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<blockquote data-quote="Sage Genesis" data-source="post: 6239416" data-attributes="member: 6706099"><p>I hate to burst your bubble, but this is really not what Next is doing (thus far).</p><p></p><p>First, the despite all the claims of "bounded accuracy", there is no actual hard cap on anything. The difference between bonuses can go quite a bit further than just a +1 or +2. Skill expertise alone can give a +5 straight off the bat, for example. The bounded accuracy design really just means that ability scores can't exceed 20 (except when they do, such as with a belt of giant strength) and that bonuses are capped at +6 (except when they're not). There's still a lot of bonuses around to snatch up if you know where to look.</p><p></p><p>Second, people think that "bounded accuracy" is intended to reduce flat bonuses. But that is only half the story. It does want to increase competency, but it does so through other means such as making more attacks, more damage, (dis)advantage, more actions, or other effects that bypass a straight + to a d20 roll.</p><p></p><p>These two factors have combined to make specialists <u>more powerful than ever</u>. Because on the one hand, the bonuses aren't really capped that much, and on the other hand they can get new strange benefits on top.</p><p></p><p>Let me give you an example.</p><p></p><p>It's entirely possible to make a Fighter 9/Paladin 6 who can't die due to hp damage. True, this is a level 15 character and that's pretty high level, but you couldn't do that in 3e or 4e to the best of my knowledge. And I don't mean "is kind of difficult to hurt", I mean "literally cannot die". Bounded accuracy is an experiment that will lead to some rather... interesting... places. (All based on the latest version of the rules as we know them, of course.)</p></blockquote><p></p>
[QUOTE="Sage Genesis, post: 6239416, member: 6706099"] I hate to burst your bubble, but this is really not what Next is doing (thus far). First, the despite all the claims of "bounded accuracy", there is no actual hard cap on anything. The difference between bonuses can go quite a bit further than just a +1 or +2. Skill expertise alone can give a +5 straight off the bat, for example. The bounded accuracy design really just means that ability scores can't exceed 20 (except when they do, such as with a belt of giant strength) and that bonuses are capped at +6 (except when they're not). There's still a lot of bonuses around to snatch up if you know where to look. Second, people think that "bounded accuracy" is intended to reduce flat bonuses. But that is only half the story. It does want to increase competency, but it does so through other means such as making more attacks, more damage, (dis)advantage, more actions, or other effects that bypass a straight + to a d20 roll. These two factors have combined to make specialists [U]more powerful than ever[/U]. Because on the one hand, the bonuses aren't really capped that much, and on the other hand they can get new strange benefits on top. Let me give you an example. It's entirely possible to make a Fighter 9/Paladin 6 who can't die due to hp damage. True, this is a level 15 character and that's pretty high level, but you couldn't do that in 3e or 4e to the best of my knowledge. And I don't mean "is kind of difficult to hurt", I mean "literally cannot die". Bounded accuracy is an experiment that will lead to some rather... interesting... places. (All based on the latest version of the rules as we know them, of course.) [/QUOTE]
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