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Why Balance is Bad
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<blockquote data-quote="Dausuul" data-source="post: 6239425" data-attributes="member: 58197"><p>Okay, so this is a bit off topic, but "white mage" is a perfectly good combat archetype. Instead of dealing damage directly, you buff and heal everyone else. If you're in a party of four, and you boost everyone else's combat capability by one-third, you're pulling your weight in battle, even if you yourself never lay a finger on a monster.</p><p></p><p>But in the main, you are right that 5E out of the box is not likely to support hyperspecialization. You can, to a certain extent, trade off combat capability for noncombat utility or vice versa; but you can only take it so far. You can't be more combat-specialized than the fighter, and you can't be more utility-specialized than the rogue. (And rogues <em>do</em> trade off combat utility. Sneak attack allows them to be useful in combat, but the fighter still deals more damage, and on defense there's no comparison.)</p><p></p><p>I don't really see this as a problem. Core D&D has never had much support for noncombatant PCs. Pre-3E thieves were about as close as it got, and they still had backstab. The general assumption of D&D is that most adventures will devote a fair bit of time to combat, and very few players will want to spend 50% or more of the average session twiddling their thumbs. "Very few" is not "none," but D&D can't be everything to everybody.</p><p></p><p></p><p></p><p>Yeah, it was kind of silly. Good thing they got rid of that in 5E. The 5E fighter can dish it out as well as take it.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6239425, member: 58197"] Okay, so this is a bit off topic, but "white mage" is a perfectly good combat archetype. Instead of dealing damage directly, you buff and heal everyone else. If you're in a party of four, and you boost everyone else's combat capability by one-third, you're pulling your weight in battle, even if you yourself never lay a finger on a monster. But in the main, you are right that 5E out of the box is not likely to support hyperspecialization. You can, to a certain extent, trade off combat capability for noncombat utility or vice versa; but you can only take it so far. You can't be more combat-specialized than the fighter, and you can't be more utility-specialized than the rogue. (And rogues [i]do[/i] trade off combat utility. Sneak attack allows them to be useful in combat, but the fighter still deals more damage, and on defense there's no comparison.) I don't really see this as a problem. Core D&D has never had much support for noncombatant PCs. Pre-3E thieves were about as close as it got, and they still had backstab. The general assumption of D&D is that most adventures will devote a fair bit of time to combat, and very few players will want to spend 50% or more of the average session twiddling their thumbs. "Very few" is not "none," but D&D can't be everything to everybody. Yeah, it was kind of silly. Good thing they got rid of that in 5E. The 5E fighter can dish it out as well as take it. [/QUOTE]
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