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General Tabletop Discussion
*Dungeons & Dragons
Why Balance is Bad
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<blockquote data-quote="Dausuul" data-source="post: 6239988" data-attributes="member: 58197"><p>Keep in mind that class balance was not a novelty introduced by 3E. D&D has been pursuing class balance since the beginning, as evidenced by the Gygax quote people are kicking around in the other thread. But the approaches have changed.</p><p></p><p>AD&D's approach to balance was scattershot--the designers built each class from the ground up, more or less, and then tried to eyeball it. 3E set out to tighten this up by building all the classes on a unified core: BAB with iterative attacks, good and bad saves, a single XP chart, et cetera. This worked well for some classes, not so well for others. The 4E designers decided 3E just hadn't gone far enough, and standardized everything in sight. This succeeded in achieving tight balance, but a large fraction of the player base felt too much was sacrificed to get there.</p><p></p><p>5E seems to be taking a step back toward the AD&D approach. The core mechanics are a bit <em>less</em> standardized than 3E; for instance, iterative attacks are gone, and feat schedules are custom by class, instead of coming on a fixed schedule with a few classes giving bonuses.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6239988, member: 58197"] Keep in mind that class balance was not a novelty introduced by 3E. D&D has been pursuing class balance since the beginning, as evidenced by the Gygax quote people are kicking around in the other thread. But the approaches have changed. AD&D's approach to balance was scattershot--the designers built each class from the ground up, more or less, and then tried to eyeball it. 3E set out to tighten this up by building all the classes on a unified core: BAB with iterative attacks, good and bad saves, a single XP chart, et cetera. This worked well for some classes, not so well for others. The 4E designers decided 3E just hadn't gone far enough, and standardized everything in sight. This succeeded in achieving tight balance, but a large fraction of the player base felt too much was sacrificed to get there. 5E seems to be taking a step back toward the AD&D approach. The core mechanics are a bit [i]less[/i] standardized than 3E; for instance, iterative attacks are gone, and feat schedules are custom by class, instead of coming on a fixed schedule with a few classes giving bonuses. [/QUOTE]
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