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General Tabletop Discussion
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Why Balance is Bad
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<blockquote data-quote="Tuft" data-source="post: 6242127" data-attributes="member: 60045"><p>Back when I first played 1E, we had about a dozen PCs, not counting henchmen,allies, etc. A full assault-style attack on a enemy stronghold or evil temple could easily run into the triple-digit range of combat rounds - and it could still be played in a single 8-12h session.</p><p></p><p>That speed of play meant it was worth it to spend half a dozen rounds to perform a proper flanking maneuver, to work on achieving local numerical superiority, or to send sneaky mobile assets (rogues) ahead to cut enemy communication lines (couriers and runners), etc. you know, genuine tactics, not "use power A on monsters of type X".</p></blockquote><p></p>
[QUOTE="Tuft, post: 6242127, member: 60045"] Back when I first played 1E, we had about a dozen PCs, not counting henchmen,allies, etc. A full assault-style attack on a enemy stronghold or evil temple could easily run into the triple-digit range of combat rounds - and it could still be played in a single 8-12h session. That speed of play meant it was worth it to spend half a dozen rounds to perform a proper flanking maneuver, to work on achieving local numerical superiority, or to send sneaky mobile assets (rogues) ahead to cut enemy communication lines (couriers and runners), etc. you know, genuine tactics, not "use power A on monsters of type X". [/QUOTE]
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