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Why Balance is Bad
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<blockquote data-quote="I'm A Banana" data-source="post: 6242554" data-attributes="member: 2067"><p>In a group that's able to share focus time in the interests of a mutually fun game (most groups I've been a part of), it's not a problem. It becomes a problem when someone in the group decides that they don't want to share, where they want to take most of the focus time and put it on something they want and ignore their fellow players. Which, in a group that features multiple playstyles coming together under one game, is kind of a a disruptive, antisocial move. In a group that's homogenous, it's harmless, but I must confess such homogeneity is alien to me. </p><p></p><p></p><p></p><p><a href="http://www.wizards.com/dnd/Feature.aspx?x=new/whatisdnd" target="_blank">None of that really pops up when you ask D&D about itself</a>. </p><p></p><p>If we let D&D define itself, it's pretty much <em>required</em> to have significant non-combat as part of normal game play! Courtly intrigue, quests for treasure, storytelling, heroic fantasy, fantasy story....Violence is a part of that definition (battles with deadly foes, daring rescues), but it's not a wargame, it's not required to have a high proportion of the rules about combat, it's not about violence without consequences....</p><p></p><p>This implies they all sit together under that roof, not segregated into their own little corners. </p><p></p><p></p><p></p><p>I'm unaware of this strict rule against miscegenation hard-coded into D&D. One should not be a disruptive jerk, but being a disruptive jerk is 100% about player dynamics and not in the slightest about having a particular alignment or a particular class or particular game style or play element. One can be a jerk like the guy who insists on everyone playing their way, for instance, but that's not a problem if everyone WANTS to play that way. All player dynamics.</p><p></p><p></p><p></p><p>I think you're jumping at shadows again! I assure you, I'm proposing no such thing, so don't worry!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6242554, member: 2067"] In a group that's able to share focus time in the interests of a mutually fun game (most groups I've been a part of), it's not a problem. It becomes a problem when someone in the group decides that they don't want to share, where they want to take most of the focus time and put it on something they want and ignore their fellow players. Which, in a group that features multiple playstyles coming together under one game, is kind of a a disruptive, antisocial move. In a group that's homogenous, it's harmless, but I must confess such homogeneity is alien to me. [URL="http://www.wizards.com/dnd/Feature.aspx?x=new/whatisdnd"]None of that really pops up when you ask D&D about itself[/URL]. If we let D&D define itself, it's pretty much [I]required[/I] to have significant non-combat as part of normal game play! Courtly intrigue, quests for treasure, storytelling, heroic fantasy, fantasy story....Violence is a part of that definition (battles with deadly foes, daring rescues), but it's not a wargame, it's not required to have a high proportion of the rules about combat, it's not about violence without consequences.... This implies they all sit together under that roof, not segregated into their own little corners. I'm unaware of this strict rule against miscegenation hard-coded into D&D. One should not be a disruptive jerk, but being a disruptive jerk is 100% about player dynamics and not in the slightest about having a particular alignment or a particular class or particular game style or play element. One can be a jerk like the guy who insists on everyone playing their way, for instance, but that's not a problem if everyone WANTS to play that way. All player dynamics. I think you're jumping at shadows again! I assure you, I'm proposing no such thing, so don't worry! [/QUOTE]
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