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Why Balance is Bad
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<blockquote data-quote="pemerton" data-source="post: 6243194" data-attributes="member: 42582"><p>This doesn't really fit my own experience. The fighter in my game has social skills around +13. If he was trained in Intimidate it would be +18. The paladin is around +30 in Diplomacy and Initimidate, and the Sorcerer is similar in Bluff. Those are noticeable differences.</p><p></p><p>That's not to say the fighter is hopeless - he participates in social skill challenges, and from time to time succeeds at checks - but he's definitely and very noticeably stronger in physical contexts!</p><p></p><p></p><p>I'm not 100% sure if KM is disagreeing with what Neonchameleon says, but what Neonchameleon says is definitely correct!</p><p></p><p>As per the 4e DMG, p 74:</p><p></p><p style="margin-left: 20px">they [may] use a different skill, if they can come up with a way to use it to contribute to the challenge</p><p></p><p>This is the 4e version of the genre/credibility test from HeroQuest revised and Marvel Heroic RP.</p><p></p><p>This looks like some sort of Lazy Warlord or perhaps a non-magical bard variant.</p><p></p><p></p><p>Two responses.</p><p></p><p>First, it's up to you to stipulate whatever you want, including about Samwise's player, but as an inference I don't accept the inference from "S/he built a PC who supports rather than fights" to "S/he is not interested in participating in combat encounters". Because I've had players who've built support-type PCs who <em>do</em> want to participate in combat encounters, by way of support.</p><p></p><p>Second, if someone really isn't interested in combat as a noteworthy site of conflict resolution then I think D&D is not the best game for them.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6243194, member: 42582"] This doesn't really fit my own experience. The fighter in my game has social skills around +13. If he was trained in Intimidate it would be +18. The paladin is around +30 in Diplomacy and Initimidate, and the Sorcerer is similar in Bluff. Those are noticeable differences. That's not to say the fighter is hopeless - he participates in social skill challenges, and from time to time succeeds at checks - but he's definitely and very noticeably stronger in physical contexts! I'm not 100% sure if KM is disagreeing with what Neonchameleon says, but what Neonchameleon says is definitely correct! As per the 4e DMG, p 74: [indent]they [may] use a different skill, if they can come up with a way to use it to contribute to the challenge[/indent] This is the 4e version of the genre/credibility test from HeroQuest revised and Marvel Heroic RP. This looks like some sort of Lazy Warlord or perhaps a non-magical bard variant. Two responses. First, it's up to you to stipulate whatever you want, including about Samwise's player, but as an inference I don't accept the inference from "S/he built a PC who supports rather than fights" to "S/he is not interested in participating in combat encounters". Because I've had players who've built support-type PCs who [i]do[/i] want to participate in combat encounters, by way of support. Second, if someone really isn't interested in combat as a noteworthy site of conflict resolution then I think D&D is not the best game for them. [/QUOTE]
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