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*Dungeons & Dragons
Why Balance is Bad
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6244310"><p>Sure, at first level you have percentage chances below fifty percent on the whole (except climb walls which starts at a base of 60 and can be raised by 30 if you choose at first level. If you want to pump up pick pockets you can get it to about 45 percent at first for example. There are also racial and ability modifiers.k with those you can get it to about 55 or 65 percent. For first level those numbers seem about right to me (and it is a percentage chance, so it doesnt fluctuate as much as DCs do in say 3R. But you also get thirty points to spend each level (up to fifteen in a single category) and the thief advances faster than other classes. It doesnt take that long to bring things up, especially if you are focused on two skills. for me this works pretty well. What i like about backstab is it is more oriented for set up prior to combat. So i just find this system works better for my tastes. Used it for years and it drives fine. If you don't like it, you don't like it. And i am not going to try to convert you. But i dont think it is broken. Works very well in my experience (i think we just want different things, which is cool). </p><p></p><p>Keep in mind, a mage at first level is pretty weak at spell casting as well. So it isn't expected that you will be succeeding at everything out of the gate. First level was pretty brutal in AD&D compared to 3E (i have had more first level mages die in AD&D than any other classes).</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6244310"] Sure, at first level you have percentage chances below fifty percent on the whole (except climb walls which starts at a base of 60 and can be raised by 30 if you choose at first level. If you want to pump up pick pockets you can get it to about 45 percent at first for example. There are also racial and ability modifiers.k with those you can get it to about 55 or 65 percent. For first level those numbers seem about right to me (and it is a percentage chance, so it doesnt fluctuate as much as DCs do in say 3R. But you also get thirty points to spend each level (up to fifteen in a single category) and the thief advances faster than other classes. It doesnt take that long to bring things up, especially if you are focused on two skills. for me this works pretty well. What i like about backstab is it is more oriented for set up prior to combat. So i just find this system works better for my tastes. Used it for years and it drives fine. If you don't like it, you don't like it. And i am not going to try to convert you. But i dont think it is broken. Works very well in my experience (i think we just want different things, which is cool). Keep in mind, a mage at first level is pretty weak at spell casting as well. So it isn't expected that you will be succeeding at everything out of the gate. First level was pretty brutal in AD&D compared to 3E (i have had more first level mages die in AD&D than any other classes). [/QUOTE]
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