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*Dungeons & Dragons
Why Balance is Bad
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<blockquote data-quote="pemerton" data-source="post: 6244424" data-attributes="member: 42582"><p>I agree with this.</p><p></p><p>Body Development is the skill that raises your concussion hits. It is very expensive for many classes (especially primarily magic-using ones) and I've played games in which the mid-teens or higher level mages have only 15 or 20 concussion hits, while the fighter-types have between 100 and 200.</p><p></p><p>There are two ameliorating factors here:</p><p></p><p style="margin-left: 20px">(1) RM concussion hits aren't strictly comparable to D&D hit points, so when you get to zero you are unconscious but far from dead (there is a negative CON buffer, which for the typical PC will be 80 or more, and even if you start dying there is plenty of time to intervene and save in various ways before you actually die from blood loss and/or shock). At high levels, it is nothing to lose 30 to 50 concussion hits from a single attack, so for most casters it is not worth paying to develop Body Development, as any hit will still drop you unconscious.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(2) The main threat to life in RM is from crits, which concussion hits do not in general protect against. The main defence against crits is a good defence so you don't get hit, and crit reduction. Casters can use spells to buff themselves in both respects.</p><p></p><p>Neither factor changes the fact that, in melee, even a high level caster will generally not be able to beat a typical town guard. At best s/he can use defensive magic to avoid being defeated. It's quite different from D&D.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6244424, member: 42582"] I agree with this. Body Development is the skill that raises your concussion hits. It is very expensive for many classes (especially primarily magic-using ones) and I've played games in which the mid-teens or higher level mages have only 15 or 20 concussion hits, while the fighter-types have between 100 and 200. There are two ameliorating factors here: [indent](1) RM concussion hits aren't strictly comparable to D&D hit points, so when you get to zero you are unconscious but far from dead (there is a negative CON buffer, which for the typical PC will be 80 or more, and even if you start dying there is plenty of time to intervene and save in various ways before you actually die from blood loss and/or shock). At high levels, it is nothing to lose 30 to 50 concussion hits from a single attack, so for most casters it is not worth paying to develop Body Development, as any hit will still drop you unconscious. (2) The main threat to life in RM is from crits, which concussion hits do not in general protect against. The main defence against crits is a good defence so you don't get hit, and crit reduction. Casters can use spells to buff themselves in both respects.[/indent] Neither factor changes the fact that, in melee, even a high level caster will generally not be able to beat a typical town guard. At best s/he can use defensive magic to avoid being defeated. It's quite different from D&D. [/QUOTE]
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