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General Tabletop Discussion
*Dungeons & Dragons
Why Balance is Bad
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6244480"><p>I agree it isn't too big of a cap, but just wanted to clarify the point about them. The racial level limits were more about balancing the races than the multi-classed characters. Personally i never had much of a problem with multiclass characters because they had other restrictions and difficulties that I felt balanced them but i did have a player or two who disagreed on that point. That said, i still saw plenty of high level thieves who were not multiclassed. Part of that may also have been a group thing. People didn't set out to make gimped characters, but min-maxing for its own sake was frowned upin by most of the players i knew. So if you did take the elven wizard/thief, it was supposed to be to realize the character, not because you had crunched all the numbers and found that was your best mechanical option. </p><p></p><p>But overall, i found 2E a pretty balanced system for what I needed. I had more balance issues in 3E than 2E (mainly due to the new multiclassing rules---which i actually liked, but they did open up unexpected combos). With 2E your optimization choices were a bit limited, and everyone knew what they were. I still really enjoyed 3E, but i found i needed to be much more aware of the player styles in my group. I was fine running games with optimized characters, but encountered more of a spit among players on that point, and found expectations really baried. Sl if it was an issue, i might have to do more as a gm in 3E (at least in my experience) to balance things out. The more familiar i became with the system, the easier that was to do.</p><p></p><p>PS EXCUSE THE TYPOS. SPOON FINGERS AND IPAD NOT MIXING WELL TODAY.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6244480"] I agree it isn't too big of a cap, but just wanted to clarify the point about them. The racial level limits were more about balancing the races than the multi-classed characters. Personally i never had much of a problem with multiclass characters because they had other restrictions and difficulties that I felt balanced them but i did have a player or two who disagreed on that point. That said, i still saw plenty of high level thieves who were not multiclassed. Part of that may also have been a group thing. People didn't set out to make gimped characters, but min-maxing for its own sake was frowned upin by most of the players i knew. So if you did take the elven wizard/thief, it was supposed to be to realize the character, not because you had crunched all the numbers and found that was your best mechanical option. But overall, i found 2E a pretty balanced system for what I needed. I had more balance issues in 3E than 2E (mainly due to the new multiclassing rules---which i actually liked, but they did open up unexpected combos). With 2E your optimization choices were a bit limited, and everyone knew what they were. I still really enjoyed 3E, but i found i needed to be much more aware of the player styles in my group. I was fine running games with optimized characters, but encountered more of a spit among players on that point, and found expectations really baried. Sl if it was an issue, i might have to do more as a gm in 3E (at least in my experience) to balance things out. The more familiar i became with the system, the easier that was to do. PS EXCUSE THE TYPOS. SPOON FINGERS AND IPAD NOT MIXING WELL TODAY. [/QUOTE]
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