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Why Balance is Bad
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<blockquote data-quote="pemerton" data-source="post: 6245107" data-attributes="member: 42582"><p>I think you're slightly misreading here. If every challenge is going to have an opportunity for significant contribution by physical effort, for instance, then we have no purely interaction skill challenges.</p><p></p><p>An alternative way of going, which is consistent (I think) with what [MENTION=87792]Neonchameleon[/MENTION] has been saying, is like that which I adopted in <a href="http://www.enworld.org/forum/showthread.php?309950-Actual-play-my-first-quot-social-only-quot-session" target="_blank">this session</a>: the fighter was able to make an Athletics check to convey that he, like the Baron with whom he was dining, was "a man of action". As that post explains, the players also used various other strategems to enable the fighter to either contribute (eg by providing a demonstration of how he bested some gelatinous cubes) or to be taken out of the situation (by going off with his friend to take a leak).</p><p></p><p>This is at least my understanding of the sort of thing the 4e designers had in mind. Everyone is able to contribute, but only because the players play cleverly - which is (for me at least) an important part of the game. And it's hardly as if they all contribute in the same way. (Though if you read that posts you'll see that, in the end, it was the fighter who brought things to a head.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 6245107, member: 42582"] I think you're slightly misreading here. If every challenge is going to have an opportunity for significant contribution by physical effort, for instance, then we have no purely interaction skill challenges. An alternative way of going, which is consistent (I think) with what [MENTION=87792]Neonchameleon[/MENTION] has been saying, is like that which I adopted in [url=http://www.enworld.org/forum/showthread.php?309950-Actual-play-my-first-quot-social-only-quot-session]this session[/url]: the fighter was able to make an Athletics check to convey that he, like the Baron with whom he was dining, was "a man of action". As that post explains, the players also used various other strategems to enable the fighter to either contribute (eg by providing a demonstration of how he bested some gelatinous cubes) or to be taken out of the situation (by going off with his friend to take a leak). This is at least my understanding of the sort of thing the 4e designers had in mind. Everyone is able to contribute, but only because the players play cleverly - which is (for me at least) an important part of the game. And it's hardly as if they all contribute in the same way. (Though if you read that posts you'll see that, in the end, it was the fighter who brought things to a head.) [/QUOTE]
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