Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Balance is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 6245176"><p>I don't want to open up this debate again, as I have had it more than a few times, but yes I think the issue was you had simpler choices and everyone knew what the broken choices were. And though the complete books had a few instances of brokeness, the vast majority of kits just gave you NWPs, and circumstacial bonuses, i didn't see as many of the broken comboes you got with 3E complete books and class dipping. I think kits were also less of an issue simply becaue you layered them onto an existing class. Don't get me wrong, i like 3E, but i have encountered very few people who had fewer balance issues in 3E than in 2E (obviously ignoring material like skills and powers). That said, there were optional rules available in some of the books that could disrupt things. It wasn't a perfect edition. I just neter had the power builds in 2E that i had in 3E (your min-max options were fairly limited). </p><p></p><p>Also relying on 18/00 strength for a build is not a good strategy in 2E. First you need to roll the 18 and thef you have to get the 00. No an easy thing to achieve. Even dual wielding was pretty prohbitive. You could do it, and after drizzt lots did. But again, that was a known area of the game GMs would often rule against. There were such a small number of these, it was quite easy for a group to manage. I found with 3E the overpowered mechanics or combos surprised you.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 6245176"] I don't want to open up this debate again, as I have had it more than a few times, but yes I think the issue was you had simpler choices and everyone knew what the broken choices were. And though the complete books had a few instances of brokeness, the vast majority of kits just gave you NWPs, and circumstacial bonuses, i didn't see as many of the broken comboes you got with 3E complete books and class dipping. I think kits were also less of an issue simply becaue you layered them onto an existing class. Don't get me wrong, i like 3E, but i have encountered very few people who had fewer balance issues in 3E than in 2E (obviously ignoring material like skills and powers). That said, there were optional rules available in some of the books that could disrupt things. It wasn't a perfect edition. I just neter had the power builds in 2E that i had in 3E (your min-max options were fairly limited). Also relying on 18/00 strength for a build is not a good strategy in 2E. First you need to roll the 18 and thef you have to get the 00. No an easy thing to achieve. Even dual wielding was pretty prohbitive. You could do it, and after drizzt lots did. But again, that was a known area of the game GMs would often rule against. There were such a small number of these, it was quite easy for a group to manage. I found with 3E the overpowered mechanics or combos surprised you. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Balance is Bad
Top