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<blockquote data-quote="pemerton" data-source="post: 6245561" data-attributes="member: 42582"><p>If you read the DMG's recommendation as you do, then the upshot is as I said upthread: there is no such thing as an "interaction encounter", because all encounters are designed to include some physical element (not unlike the forest fire you outlned upthread).</p><p></p><p>Conversely, if you actually look at the example challenge on p 76 of the DMG, which I think can fairly be described as an interaction encounter, then it has no listed role for physical skills, so for a player to bring his/her PC's physical prowess to bear s/he and the other players would have to push the fiction in that direction (not unlike what I illustrated in the actual play post I linked to upthread).</p><p></p><p>Your characterisation of how a player would engage a skill challenge - "I can't think of a way to use Endurance here" - strikes me as illustrative of a player not really engaged in the game. In a combat encounter, if one character has a devastating close burst attack but the targets are not all clumped together, then the party as a whole takes steps to change the fictional situation. I prefer it that a skill challenge be no different.</p><p></p><p>Only Polymorph Other triggers a system shock check (for the target - so in fact it's 2x SoD). But Polymorph Self only confers movement and shape, but no other abilities. Strong, but not comparable to 3E polymorph.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6245561, member: 42582"] If you read the DMG's recommendation as you do, then the upshot is as I said upthread: there is no such thing as an "interaction encounter", because all encounters are designed to include some physical element (not unlike the forest fire you outlned upthread). Conversely, if you actually look at the example challenge on p 76 of the DMG, which I think can fairly be described as an interaction encounter, then it has no listed role for physical skills, so for a player to bring his/her PC's physical prowess to bear s/he and the other players would have to push the fiction in that direction (not unlike what I illustrated in the actual play post I linked to upthread). Your characterisation of how a player would engage a skill challenge - "I can't think of a way to use Endurance here" - strikes me as illustrative of a player not really engaged in the game. In a combat encounter, if one character has a devastating close burst attack but the targets are not all clumped together, then the party as a whole takes steps to change the fictional situation. I prefer it that a skill challenge be no different. Only Polymorph Other triggers a system shock check (for the target - so in fact it's 2x SoD). But Polymorph Self only confers movement and shape, but no other abilities. Strong, but not comparable to 3E polymorph. [/QUOTE]
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