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General Tabletop Discussion
*Dungeons & Dragons
Why Balance is Bad
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<blockquote data-quote="I'm A Banana" data-source="post: 6245589" data-attributes="member: 2067"><p>It's risking quibbling over semantics, but I'd tentatively say that any encounter made with the goal of influencing an NPC's actions -- regardless of the nature of the skills or character abilities used to do so -- likely qualifies as an Interaction encounter. The inclusion of physical skills (such as Athletics) into that model doesn't necessarily mean that the encounter isn't an Interaction encounter. </p><p></p><p>Though it's certainly true that SC's as written don't necessarily care about the boundaries of pillars. Which, come to think, makes them in their Rorschach way not a bad example of what I'm talking about with longer encounters firing on all three pillars -- a skill challenge that was big and complex and involved attack rolls to slay the dragon and Stealth checks to steal the MacGuffin and Diplomacy checks to trick the kobold cultists is pretty much equal to what I'm talking about with big, epic encounters that don't just rely on combat. </p><p></p><p></p><p></p><p>The players have been engaged in that they're looking for a way to contribute that's effective -- looking for the biggest bonus to drop on the challenge. And I've seen plenty of close bursts shot into the faces of one creature (especially at-wills).</p><p></p><p></p><p></p><p>Yeah, I'm on board with that for D&D, too!</p><p></p><p>Though, as an irrelevant aside, I actually am quite fond of the idea of getting rid of a roll for success....but that's the fevered dream of a madman, and not something I'd try to sell typical D&D on, so anyway....<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6245589, member: 2067"] It's risking quibbling over semantics, but I'd tentatively say that any encounter made with the goal of influencing an NPC's actions -- regardless of the nature of the skills or character abilities used to do so -- likely qualifies as an Interaction encounter. The inclusion of physical skills (such as Athletics) into that model doesn't necessarily mean that the encounter isn't an Interaction encounter. Though it's certainly true that SC's as written don't necessarily care about the boundaries of pillars. Which, come to think, makes them in their Rorschach way not a bad example of what I'm talking about with longer encounters firing on all three pillars -- a skill challenge that was big and complex and involved attack rolls to slay the dragon and Stealth checks to steal the MacGuffin and Diplomacy checks to trick the kobold cultists is pretty much equal to what I'm talking about with big, epic encounters that don't just rely on combat. The players have been engaged in that they're looking for a way to contribute that's effective -- looking for the biggest bonus to drop on the challenge. And I've seen plenty of close bursts shot into the faces of one creature (especially at-wills). Yeah, I'm on board with that for D&D, too! Though, as an irrelevant aside, I actually am quite fond of the idea of getting rid of a roll for success....but that's the fevered dream of a madman, and not something I'd try to sell typical D&D on, so anyway....:p [/QUOTE]
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