Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Balance is Bad
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6247573" data-attributes="member: 42582"><p>Relating this to my post just above:</p><p></p><p>In play that strongly emphasises the logic of ingame causation - "process simulation" - and which in most cases defaults to GM adjudication and application of that logic, the approach that bill91 describes applies. This is the approach which the phrase "mother may I" is caricaturing.</p><p></p><p>I think the 4e approach - with its emphasis on "try not to say no" - is downplaying that style of adjudication, and emphasising genre credibility as the constraint. Hence when (on p 42) we have the ogre being kicked into the brazier, we don't investigate the physics of the situation (cf size mods to Bull Rush in 3E) but rather the genre character of the situation (qv Zorro).</p><p></p><p>A consequence of the 4e approach is that - as Imaro points out - clever players, who can come up with innovative but genre-fitting ways to use their skills - will "justify" almost anything. Imaro presents that as an issue - and for competivitve, challenge-focused play perhaps it is. But I think for the sort of play 4e is best at it is not an issue or a hassle. There is nothing wrong with genre-clever players mostly getting to have their PCs win. This is (in part, at least) what the game is about. And approached in this spirit there is no reason to think the fiction will "drop out" - because the players' cleverness manifests itself in engaging with the fiction and presenting clever ideas that play on it.</p><p></p><p>I think that applying secret backstory known only to the GM in action resolution puts a lot of pressure on "player protagonist" play. For instance, players can come up with clever, genre appropriate stuff yet have no chance of success. It makes ingame causal logic more important than genre and theme, and pushes players towards a different style of play - what, at it's limits, gets caricatured as "pixel bitching".</p><p></p><p>There is obviously nothing wrong with that playstyle - for instance, classic D&D exploration (say, as described by Gygax and Moldvay) depends on it - but I don't think it is well-suited to resolution by the skill challenge mechanic, because there is (i) no reason to think that the players can resolve the situation in any number of checks, if they aren't engaging the right bit of the gameworld in the right way (as determined by the secret backstory), and (ii) once they engage that bit of the gameworld in the right way then the challenge should be over no matter how many checks have been made or not made.</p><p></p><p>The example of the Duke who can't be Inimitedated in the 4e DMG comes close to this, but I think it's important that it's not <em>secret</em> backstory - it's accessible to the players with a successful Insight check. I think this is a problematic example of a skill challenge, particularly as their are no design notes, but it probably falls just on the viable side of the "secret backstory" line for skill challenge play.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6247573, member: 42582"] Relating this to my post just above: In play that strongly emphasises the logic of ingame causation - "process simulation" - and which in most cases defaults to GM adjudication and application of that logic, the approach that bill91 describes applies. This is the approach which the phrase "mother may I" is caricaturing. I think the 4e approach - with its emphasis on "try not to say no" - is downplaying that style of adjudication, and emphasising genre credibility as the constraint. Hence when (on p 42) we have the ogre being kicked into the brazier, we don't investigate the physics of the situation (cf size mods to Bull Rush in 3E) but rather the genre character of the situation (qv Zorro). A consequence of the 4e approach is that - as Imaro points out - clever players, who can come up with innovative but genre-fitting ways to use their skills - will "justify" almost anything. Imaro presents that as an issue - and for competivitve, challenge-focused play perhaps it is. But I think for the sort of play 4e is best at it is not an issue or a hassle. There is nothing wrong with genre-clever players mostly getting to have their PCs win. This is (in part, at least) what the game is about. And approached in this spirit there is no reason to think the fiction will "drop out" - because the players' cleverness manifests itself in engaging with the fiction and presenting clever ideas that play on it. I think that applying secret backstory known only to the GM in action resolution puts a lot of pressure on "player protagonist" play. For instance, players can come up with clever, genre appropriate stuff yet have no chance of success. It makes ingame causal logic more important than genre and theme, and pushes players towards a different style of play - what, at it's limits, gets caricatured as "pixel bitching". There is obviously nothing wrong with that playstyle - for instance, classic D&D exploration (say, as described by Gygax and Moldvay) depends on it - but I don't think it is well-suited to resolution by the skill challenge mechanic, because there is (i) no reason to think that the players can resolve the situation in any number of checks, if they aren't engaging the right bit of the gameworld in the right way (as determined by the secret backstory), and (ii) once they engage that bit of the gameworld in the right way then the challenge should be over no matter how many checks have been made or not made. The example of the Duke who can't be Inimitedated in the 4e DMG comes close to this, but I think it's important that it's not [I]secret[/I] backstory - it's accessible to the players with a successful Insight check. I think this is a problematic example of a skill challenge, particularly as their are no design notes, but it probably falls just on the viable side of the "secret backstory" line for skill challenge play. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why Balance is Bad
Top