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General Tabletop Discussion
*Dungeons & Dragons
Why Balance is Bad
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<blockquote data-quote="ArmchairReactionary" data-source="post: 6248740" data-attributes="member: 6762968"><p><strong>Balance is pretty much a meaningless subjectivity</strong></p><p></p><p>Balance is entirely subjective, I find discussions of it are actually confused discussions of other topics. DPS, etc. has to do with tactical viability under an assumed set of play goals. However, as I play sandbox games where my goal is world building and evolution - and not story, party niches or fighting, per se - it matters little to me if one guy is Superman and the other is Batman. If you're the sort of player who feels possessive of story roles, character success and being able to participate in all aspects - don't play with me? I have a gritty style that persists regardless of whether it's GURPS or RISUS, because I like logical structure to cause and effect, even if there's no mechanical aspects to it. Superman can kill most people with one punch and Batman can probably rig elections with his absurd super skills. If the players decide to do it, that's fine with me. The only genre conventions and mood I put into the game is system choice and thematic/ambient factors. </p><p>Quite simply, the things people limp under balance are not important to me and I'm not inclined to compromise with anyone who does find it important. </p><p>Crunchy or lite are both viable with my style, and my problems with 3e is distaste for its values and content, plus the quirks of the system. Maybe this is caused by a focus on mechanical 'balance', 4e certainly seemed too reflect this. But I just wouldn't play these games and players who want to can go elsewhere. I'm a selfish DM, and I generally only invite people who I expect can deal with playing the game I feel like running. I don't give options for systems or settings, but I have a core of people who seem to prefer my no compromise serious business anti-plot style to anything anyone else is running.</p><p></p><p>I had a d20 player get irritated because I wouldn't let him reroll a 1e character who had average stats except for a 7 STR and 17 Int. He thought his character ' sucked' and was clearly wrapped up in the video game/fighting=roleplaying logic that infects casuals like a facehugger. He fell asleep pregame anyway, so I'm not going to worry about whether he likes the game or not; if you don't like it go elsewhere.</p></blockquote><p></p>
[QUOTE="ArmchairReactionary, post: 6248740, member: 6762968"] [b]Balance is pretty much a meaningless subjectivity[/b] Balance is entirely subjective, I find discussions of it are actually confused discussions of other topics. DPS, etc. has to do with tactical viability under an assumed set of play goals. However, as I play sandbox games where my goal is world building and evolution - and not story, party niches or fighting, per se - it matters little to me if one guy is Superman and the other is Batman. If you're the sort of player who feels possessive of story roles, character success and being able to participate in all aspects - don't play with me? I have a gritty style that persists regardless of whether it's GURPS or RISUS, because I like logical structure to cause and effect, even if there's no mechanical aspects to it. Superman can kill most people with one punch and Batman can probably rig elections with his absurd super skills. If the players decide to do it, that's fine with me. The only genre conventions and mood I put into the game is system choice and thematic/ambient factors. Quite simply, the things people limp under balance are not important to me and I'm not inclined to compromise with anyone who does find it important. Crunchy or lite are both viable with my style, and my problems with 3e is distaste for its values and content, plus the quirks of the system. Maybe this is caused by a focus on mechanical 'balance', 4e certainly seemed too reflect this. But I just wouldn't play these games and players who want to can go elsewhere. I'm a selfish DM, and I generally only invite people who I expect can deal with playing the game I feel like running. I don't give options for systems or settings, but I have a core of people who seem to prefer my no compromise serious business anti-plot style to anything anyone else is running. I had a d20 player get irritated because I wouldn't let him reroll a 1e character who had average stats except for a 7 STR and 17 Int. He thought his character ' sucked' and was clearly wrapped up in the video game/fighting=roleplaying logic that infects casuals like a facehugger. He fell asleep pregame anyway, so I'm not going to worry about whether he likes the game or not; if you don't like it go elsewhere. [/QUOTE]
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