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<blockquote data-quote="billd91" data-source="post: 6249104" data-attributes="member: 3400"><p><strong>Finally</strong>, an explanation that makes sense rather than posts like this:</p><p></p><p></p><p>… or posts about metagame decision-making, neither of which have any clear relationship to the terminology: "in-game causation". And, yes, I do favor adjudication of in-game elements based on in-game cause and effect relationships (though that, in no way, indicates that metagame considerations must be the foremost or even important means of doing so).</p><p></p><p>I also don't see any necessary way in which Runequest or Traveller are poster children for in-game causation being primary restraints on resolution any more than 4e is (or is not). That's what I'm getting at with process simulation or whatever you do being a result of <strong>you</strong>, your prejudices, and your approach to gaming. The "Say Yes" style of GMing that 4e espouses has been around longer than 4e and could easily be used in any of these games. That the "Say Yes" trend came after the appearance of these games doesn't make them poster children for a different style - it just makes them prior to that trend. And Traveller, which I have more familiarity with than Runequest, isn't exactly a stranger to genre credibility as a constraint on the rules, actions, and the results - you just have to realize its genre is semi-hard science fiction.</p></blockquote><p></p>
[QUOTE="billd91, post: 6249104, member: 3400"] [b]Finally[/b], an explanation that makes sense rather than posts like this: … or posts about metagame decision-making, neither of which have any clear relationship to the terminology: "in-game causation". And, yes, I do favor adjudication of in-game elements based on in-game cause and effect relationships (though that, in no way, indicates that metagame considerations must be the foremost or even important means of doing so). I also don't see any necessary way in which Runequest or Traveller are poster children for in-game causation being primary restraints on resolution any more than 4e is (or is not). That's what I'm getting at with process simulation or whatever you do being a result of [b]you[/b], your prejudices, and your approach to gaming. The "Say Yes" style of GMing that 4e espouses has been around longer than 4e and could easily be used in any of these games. That the "Say Yes" trend came after the appearance of these games doesn't make them poster children for a different style - it just makes them prior to that trend. And Traveller, which I have more familiarity with than Runequest, isn't exactly a stranger to genre credibility as a constraint on the rules, actions, and the results - you just have to realize its genre is semi-hard science fiction. [/QUOTE]
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