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Why be a Fighter? (3.5)
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<blockquote data-quote="Fedifensor" data-source="post: 1033745" data-attributes="member: 7289"><p>Skill Focus (Ride) and Animal Affinity? At 20th level, if you have max ranks in Ride, that's at least a +20 without feats...and I assume you have a good Dex if you're an archer. A waste of two feats, if you ask me.</p><p></p><p>Likewise, if you're an archer, you have a high Dex (probably 18+ at level 20)...which means you don't need to wear heavy armor. If you're going this route, take Ranger 2/Fighter 18, wear a mithral breastplate (treated as light armor), and you get Rapid Shot as a free feat, replacing the one you lose from the two fighter levels. Not to mention the addition of Track, Favored Enemy, and more class skills, making you much more useful to a group.</p><p></p><p>If you take more ranger levels, going Ranger 6/Fighter 14, you lose two more fighter feats. In return, you get Manyshot (one feat), Endurance (one feat), better Reflex saves (that's worth a feat), another Favored Enemy, and more skill points to spread among a much wider selection of class skills.</p><p></p><p>We can take this even further, to a Ranger 12/Fighter 8. You lose three more feats to gain Improved Precise Shot (one feat), Evasion (worth at least one feat), other special abilities, and MUCH, much better skills than your fighter 20. This is the first time you make a serious sacrifice, being unable to get Greater Weapon Specialization.</p><p></p><p></p><p>With a human, you get everything your ultimate mounted archer has, and a lot more...</p><p></p><p>Human Ranger 6/Fighter 14 feats:</p><p>Point Blank Shot</p><p>Far Shot</p><p>Many Shot*</p><p>Precise Shot</p><p>Improved Precise Shot</p><p>Rapid Shot*</p><p>Shot on the Run</p><p>Dodge</p><p>Mobility</p><p>Mounted Combat</p><p>Mounted Archery</p><p>Weapon Focus (bow of choice)</p><p>Greater Weapon Focus (bow of choice)</p><p>Weapon Specialization (bow of choice)</p><p>Greater Weapon Specialization (bow of choice)</p><p>Track</p><p>Endurance</p><p></p><p>Other abilities:</p><p>36 extra skill points (and more class skills to use them on)</p><p>Favored Enemy x2</p><p>Wild Empathy</p><p>Animal Companion (equal to level 3 Druid)</p><p></p><p>Your mounted archer has 1 extra feat, and you used 2 feats to get a +5 Ride and +2 animal affinity. My mounted archer is much better out of combat, has more than sufficient Ride skill, has Wild Empathy (which is much better than Handle Animal), and can have a Light or Heavy Horse (with +2 HD, +2 natural armor, +1 Str and Dex, and Evasion).</p><p></p><p>Sorry, I'm not buying the argument that a single-class fighter is "just as good". Not at all. <em>Any</em> build you can make with a fighter 20 can be beat with multiclasses and/or taking prestige classes. This isn't a slam...it's just pointing out that after level 12, you're just making secondary feat choices that are less useful than the ones chosen previous. There is no capstone ability for a fighter, and that's a serious problem.</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 1033745, member: 7289"] Skill Focus (Ride) and Animal Affinity? At 20th level, if you have max ranks in Ride, that's at least a +20 without feats...and I assume you have a good Dex if you're an archer. A waste of two feats, if you ask me. Likewise, if you're an archer, you have a high Dex (probably 18+ at level 20)...which means you don't need to wear heavy armor. If you're going this route, take Ranger 2/Fighter 18, wear a mithral breastplate (treated as light armor), and you get Rapid Shot as a free feat, replacing the one you lose from the two fighter levels. Not to mention the addition of Track, Favored Enemy, and more class skills, making you much more useful to a group. If you take more ranger levels, going Ranger 6/Fighter 14, you lose two more fighter feats. In return, you get Manyshot (one feat), Endurance (one feat), better Reflex saves (that's worth a feat), another Favored Enemy, and more skill points to spread among a much wider selection of class skills. We can take this even further, to a Ranger 12/Fighter 8. You lose three more feats to gain Improved Precise Shot (one feat), Evasion (worth at least one feat), other special abilities, and MUCH, much better skills than your fighter 20. This is the first time you make a serious sacrifice, being unable to get Greater Weapon Specialization. With a human, you get everything your ultimate mounted archer has, and a lot more... Human Ranger 6/Fighter 14 feats: Point Blank Shot Far Shot Many Shot* Precise Shot Improved Precise Shot Rapid Shot* Shot on the Run Dodge Mobility Mounted Combat Mounted Archery Weapon Focus (bow of choice) Greater Weapon Focus (bow of choice) Weapon Specialization (bow of choice) Greater Weapon Specialization (bow of choice) Track Endurance Other abilities: 36 extra skill points (and more class skills to use them on) Favored Enemy x2 Wild Empathy Animal Companion (equal to level 3 Druid) Your mounted archer has 1 extra feat, and you used 2 feats to get a +5 Ride and +2 animal affinity. My mounted archer is much better out of combat, has more than sufficient Ride skill, has Wild Empathy (which is much better than Handle Animal), and can have a Light or Heavy Horse (with +2 HD, +2 natural armor, +1 Str and Dex, and Evasion). Sorry, I'm not buying the argument that a single-class fighter is "just as good". Not at all. [i]Any[/i] build you can make with a fighter 20 can be beat with multiclasses and/or taking prestige classes. This isn't a slam...it's just pointing out that after level 12, you're just making secondary feat choices that are less useful than the ones chosen previous. There is no capstone ability for a fighter, and that's a serious problem. [/QUOTE]
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