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Why be a Fighter? (3.5)
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<blockquote data-quote="Fedifensor" data-source="post: 1033899" data-attributes="member: 7289"><p>Standard 25-point array is 15,14,13,12,10,8. With a 15 in Dex, and 5 stat bumps over 20 levels, that's a Dex of 20 without magical assistance. Assuming the archer has reasonable equipment for his level, Dex can rise to 24+ easily. Even if the archer wants a high Strength to use with composite bows, an 18+ in both Strength and Dexterity is normal at 20th level when you add in stat bumps and magic items.</p><p>I'm not sure where "at least" comes into play. You can make a Ride check once per round with the Mounted Combat feat, and that's it. With 23 ranks in Ride and a high Dex, the only thing that has a chance of exceeding your Ride check is a warrior-type of your level or higher. In that case, if they want your mount dead, their other three (or more) attacks are going to do the job rather quickly. High-level archers are particularly deadly to mounts.</p><p>It's Diplomacy for animals. This means the animal will be friendly to you. The only thing it doesn't cover is tricks, and I imagine a good reaction from your mount would give a circumstance bonus to learning from you. Also, with the extra skill points from Ranger, it's a lot easier to keep Handle Animal ranks maxed out...rendering the whole argument about Wild Empathy moot.</p><p>So all 20th level fighters ride dragons? That depends on the campaign. Maybe your statement is true in the Forgotten Realms, but not every campaign has fighters with a menagerie in their pocket.</p><p></p><p>Er, no. A generalist will be beaten by a specialist in his area. Plus, most fighters are by definition specialists - Weapon Focus and Weapon Specialization make them dependent on a single weapon that can be disarmed or sundered. Weapon Specialization is the only fighter-specific feat chain, which means any fighter without it loses a class-specific ability. It takes 4 feats to get to Greater Weapon Specialization...very, very few people will do that for more than one weapon.</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 1033899, member: 7289"] Standard 25-point array is 15,14,13,12,10,8. With a 15 in Dex, and 5 stat bumps over 20 levels, that's a Dex of 20 without magical assistance. Assuming the archer has reasonable equipment for his level, Dex can rise to 24+ easily. Even if the archer wants a high Strength to use with composite bows, an 18+ in both Strength and Dexterity is normal at 20th level when you add in stat bumps and magic items. I'm not sure where "at least" comes into play. You can make a Ride check once per round with the Mounted Combat feat, and that's it. With 23 ranks in Ride and a high Dex, the only thing that has a chance of exceeding your Ride check is a warrior-type of your level or higher. In that case, if they want your mount dead, their other three (or more) attacks are going to do the job rather quickly. High-level archers are particularly deadly to mounts. It's Diplomacy for animals. This means the animal will be friendly to you. The only thing it doesn't cover is tricks, and I imagine a good reaction from your mount would give a circumstance bonus to learning from you. Also, with the extra skill points from Ranger, it's a lot easier to keep Handle Animal ranks maxed out...rendering the whole argument about Wild Empathy moot. So all 20th level fighters ride dragons? That depends on the campaign. Maybe your statement is true in the Forgotten Realms, but not every campaign has fighters with a menagerie in their pocket. Er, no. A generalist will be beaten by a specialist in his area. Plus, most fighters are by definition specialists - Weapon Focus and Weapon Specialization make them dependent on a single weapon that can be disarmed or sundered. Weapon Specialization is the only fighter-specific feat chain, which means any fighter without it loses a class-specific ability. It takes 4 feats to get to Greater Weapon Specialization...very, very few people will do that for more than one weapon. [/QUOTE]
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