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General Tabletop Discussion
D&D Older Editions
Why be a Fighter? (3.5)
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<blockquote data-quote="reapersaurus" data-source="post: 1035408" data-attributes="member: 1194"><p>I must have missed this agreed-upon generalization that Paladins got powered up in 3.5...</p><p></p><p>As far as I know, they got powered DOWN in levels 1-4 (the most common levels that are taken).</p><p></p><p>As for power-ups: Other than more smites (which was a very common house rule and Alt.Paladin rule already) and Sense Motive (which shoulda been there all along), there's just the controversial mount-summoning feature, which many see drawbacks to.</p><p></p><p>I guess more Smites are the thing people would point to for "greatly improved" Paladins, and it's nice that it's official now.</p><p></p><p>As long as they recognize the dilution of features in levels 1-4, the weakening of the Turn Undead ability, and the drastic decrease in power of their only good spell Holy Sword.</p><p>They still get half caster level, which makes their spellcasting a rather weak substitute for feats.</p><p></p><p>In fact, I'd be very interested in a side-by-side comparison of the fighter vs paladin.</p><p>With the sole possible exclusion of Divine Grace, a superficial comparison puts the fighter at a significant advantage even moreso since his abilities are customizable.</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 1035408, member: 1194"] I must have missed this agreed-upon generalization that Paladins got powered up in 3.5... As far as I know, they got powered DOWN in levels 1-4 (the most common levels that are taken). As for power-ups: Other than more smites (which was a very common house rule and Alt.Paladin rule already) and Sense Motive (which shoulda been there all along), there's just the controversial mount-summoning feature, which many see drawbacks to. I guess more Smites are the thing people would point to for "greatly improved" Paladins, and it's nice that it's official now. As long as they recognize the dilution of features in levels 1-4, the weakening of the Turn Undead ability, and the drastic decrease in power of their only good spell Holy Sword. They still get half caster level, which makes their spellcasting a rather weak substitute for feats. In fact, I'd be very interested in a side-by-side comparison of the fighter vs paladin. With the sole possible exclusion of Divine Grace, a superficial comparison puts the fighter at a significant advantage even moreso since his abilities are customizable. [/QUOTE]
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