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Why be a Fighter? (3.5)
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<blockquote data-quote="Wippit Guud" data-source="post: 1036506" data-attributes="member: 720"><p>I have to disagree completely with this. First off, on the obvious level, they have more choices than ride, climb, and jump - intimidate is a prime example of this.</p><p></p><p>Secondly, if you already have a high strength, that already gives you +3 in climb and jump, why sink points into it if you don't want to? Chances are you have a rogue in the party with +10 to climb, and spellcasters available to make jump near pointless.</p><p></p><p>Looking for flavor. Lets take a basic fighter build: 15 Str, 12 Dex, 15 Con, 12 Int, 10 Wis, 10 Cha. Bring him to level 5. That gives 24 points to work with. (also assume human for this stuff, brings it to 29 points)</p><p></p><p>The Woodsman:</p><p>2 ranks hide (4 points)</p><p>2 ranks in handle animal (2 points)</p><p>2 ranks move silently (4 points)</p><p>3 ranks in listen (6 points)</p><p>3 ranks is spot (6 points)</p><p>3 ranks in survival (6 points)</p><p>Feats: Alertness, Quick-Draw, Track, Two-weapon style, Weapon focus(hand axe), Weapon Specilization(hand axe)</p><p></p><p>The Leader</p><p>4 ranks in diplomacy (8 points)</p><p>4 ranks in sense motive (8 points)</p><p>3 ranks in intimidate (3 points)</p><p>2 ranks in ride (2 points)</p><p>8 ranks in profession(war leader) (8 points) - See Cry Havoc by Mahavoc press</p><p>Feats: Negotiator, Mounted Combat, Ride-by attack, spirited charge, weapon focus(long sword), Weapon Specilization(long sword) - and at 6th take leadership</p><p></p><p>Just remember, you won't be <em>as good</em> outside fo comabt as other characters, but they probably won't be as good during combat</p></blockquote><p></p>
[QUOTE="Wippit Guud, post: 1036506, member: 720"] I have to disagree completely with this. First off, on the obvious level, they have more choices than ride, climb, and jump - intimidate is a prime example of this. Secondly, if you already have a high strength, that already gives you +3 in climb and jump, why sink points into it if you don't want to? Chances are you have a rogue in the party with +10 to climb, and spellcasters available to make jump near pointless. Looking for flavor. Lets take a basic fighter build: 15 Str, 12 Dex, 15 Con, 12 Int, 10 Wis, 10 Cha. Bring him to level 5. That gives 24 points to work with. (also assume human for this stuff, brings it to 29 points) The Woodsman: 2 ranks hide (4 points) 2 ranks in handle animal (2 points) 2 ranks move silently (4 points) 3 ranks in listen (6 points) 3 ranks is spot (6 points) 3 ranks in survival (6 points) Feats: Alertness, Quick-Draw, Track, Two-weapon style, Weapon focus(hand axe), Weapon Specilization(hand axe) The Leader 4 ranks in diplomacy (8 points) 4 ranks in sense motive (8 points) 3 ranks in intimidate (3 points) 2 ranks in ride (2 points) 8 ranks in profession(war leader) (8 points) - See Cry Havoc by Mahavoc press Feats: Negotiator, Mounted Combat, Ride-by attack, spirited charge, weapon focus(long sword), Weapon Specilization(long sword) - and at 6th take leadership Just remember, you won't be [I]as good[/I] outside fo comabt as other characters, but they probably won't be as good during combat [/QUOTE]
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