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General Tabletop Discussion
D&D Older Editions
Why be a Fighter? (3.5)
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<blockquote data-quote="Fedifensor" data-source="post: 1037145" data-attributes="member: 7289"><p>Actually, in systems from D&D to Champions to Star Fleet Battles, speed is king. Any system that focuses on position and tactics will by definition have a high emphasis on movement. D&D even caters to this with the Spring Attack feat. Probably the toughest character in my current game is the barbarian/fighter multiclass with Spring Attack. And she hasn't even gotten a movement-enhancing item (like Boots of Striding and Springing) yet.</p><p></p><p>Sure, having a few levels of fighter pays off. The strongest reward comes in the first 4 levels, where you get three feats, and the option to get Weapon Specialization. There is an extra payoff all the way up to 12 levels of fighter...though most feat chains don't need that many feats. Once you get Greater Weapon Specialization, the class has nothing new to offer, and you've already taken the best feats from the available choices. As for Greater Weapon Focus...the extra +1 to hit is nice, but if you're going 8 levels of Fighter you may as well go 12 for the extra +2 to damage.</p><p></p><p>4 Fighter levels = Great</p><p>12 Fighter levels = Good</p><p>20 Fighter levels = Why?</p><p></p><p>I will say this...the fighter is THE most friendly option to multiclass, followed by rogue. There's no unique high-level options that you'll miss out on by multiclassing. Just make sure you take your other class first, to get the better choice of skills.</p></blockquote><p></p>
[QUOTE="Fedifensor, post: 1037145, member: 7289"] Actually, in systems from D&D to Champions to Star Fleet Battles, speed is king. Any system that focuses on position and tactics will by definition have a high emphasis on movement. D&D even caters to this with the Spring Attack feat. Probably the toughest character in my current game is the barbarian/fighter multiclass with Spring Attack. And she hasn't even gotten a movement-enhancing item (like Boots of Striding and Springing) yet. Sure, having a few levels of fighter pays off. The strongest reward comes in the first 4 levels, where you get three feats, and the option to get Weapon Specialization. There is an extra payoff all the way up to 12 levels of fighter...though most feat chains don't need that many feats. Once you get Greater Weapon Specialization, the class has nothing new to offer, and you've already taken the best feats from the available choices. As for Greater Weapon Focus...the extra +1 to hit is nice, but if you're going 8 levels of Fighter you may as well go 12 for the extra +2 to damage. 4 Fighter levels = Great 12 Fighter levels = Good 20 Fighter levels = Why? I will say this...the fighter is THE most friendly option to multiclass, followed by rogue. There's no unique high-level options that you'll miss out on by multiclassing. Just make sure you take your other class first, to get the better choice of skills. [/QUOTE]
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Why be a Fighter? (3.5)
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