melkorspawn
First Post
Wasn't there a 3rd party (mongoose or something) feat that allowed you to try a sunder attack on armor that didn't destroy it, instead caused a tear in the armor that lowered the AC slightly a/o caused a bleeding wound?
Well, a shield can be a weapon, right?Drowbane said:you can sunder shields anyways...
Can't you? (my groups have)
Would it really be any more of a problem than standard sunder rules? Losing a weapon or shield would blow too.Nac_Mac_Feegle said:I think the problem here is, if you sunder PC armour, your going to seriously piss of your group. Long dungeons etc are bad enough already, without some GM deciding to rip your armour to shreds. Modules and the monster manual, all assume your character to have decent gear for your level, so if your going to sunder armour, you will seriously mess up the level balance, so if you do use it, adjust creatures accordingly.
I know I wouldnt like to be point man in "Return to the Temple of Elemental Evil" if the GM ripped my AC in half 1 dya into the complex, with the entire adventure still to be done, that would just blow IMO
Feegle Out![]()
+3 mithril fullplate has 70 hitpoints and 21 hardnessNac_Mac_Feegle said:Also, your very likely to get a weapon off a mob you can use, even if its a bit pants, but losing your +3 Mithril plate and getting some nice tatty studded leather instead of some mob is going to seriously impact your AC and effectivness as the party fighter (where most sunders are going to end up)