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<blockquote data-quote="Sacrosanct" data-source="post: 8053142" data-attributes="member: 15700"><p>One of my favorite characters was one of my first official 5e ones: a shadow monk. Human variant with the magic initiate feat (hex, eldritch blast, minor illusion). </p><p></p><p>I was more than able to keep my own all through HotDQ campaign. Hex pairs extremely well with flurry, and eldritch blast is great for a ranged attack. Combined with my movement, I was able to kite a roper by myself. </p><p></p><p>For me, battlefield mobility is a big deal. So many things come up in battles that throw your plans in a fit (ranged vs melee, immunities or resistances, etc), but mobility is almost always important. Being able to move huge distances came in handy a lot. I even was able to catch a fleeing enemy who was on a horse. And when I got shadowstep, it became a game changers. I recall one battle where the enemies would grapple you and then try to drain your life (some sort of vampire IIRC). if they'd hit me, I'd just shadowstep out of their grasp on my turn and begin wailing on them again.</p><p></p><p>Overall, it was a very fun class to play. He did end up dying, but that was due to no fault of his own. The party warlock had darkness up to cover our movements, but he decided on his turn to head a different direction after a cultist, leaving me wide out in the open suddenly visible to a dozen archers all with poison arrows. Who all went before me. Doh.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8053142, member: 15700"] One of my favorite characters was one of my first official 5e ones: a shadow monk. Human variant with the magic initiate feat (hex, eldritch blast, minor illusion). I was more than able to keep my own all through HotDQ campaign. Hex pairs extremely well with flurry, and eldritch blast is great for a ranged attack. Combined with my movement, I was able to kite a roper by myself. For me, battlefield mobility is a big deal. So many things come up in battles that throw your plans in a fit (ranged vs melee, immunities or resistances, etc), but mobility is almost always important. Being able to move huge distances came in handy a lot. I even was able to catch a fleeing enemy who was on a horse. And when I got shadowstep, it became a game changers. I recall one battle where the enemies would grapple you and then try to drain your life (some sort of vampire IIRC). if they'd hit me, I'd just shadowstep out of their grasp on my turn and begin wailing on them again. Overall, it was a very fun class to play. He did end up dying, but that was due to no fault of his own. The party warlock had darkness up to cover our movements, but he decided on his turn to head a different direction after a cultist, leaving me wide out in the open suddenly visible to a dozen archers all with poison arrows. Who all went before me. Doh. [/QUOTE]
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