billd91
Not your screen monkey (he/him) 🇺🇦🇵🇸🏳️⚧️
It is odd, isn't it, that physical wounds are treated like whittling, but other dangers are save-or-die? Getting hit -- in the D&D sense of not just getting touched with the weapon, but having your armor bypassed or overcome -- really does sound like a save-or-die situation -- or even a you-already-failed-your-save-and-die situation.
Good, dramatic fights need momentum, and player characters who are supposed to survive risky adventures need plot protection, so a buffer of points makes some sense -- but bypassing that pool completely for some dangers defeats the purpose, and providing that pool for everyone kind of misses the point too.
I don't think it's odd at all. Not every blow that bypasses your defenses is going to be lethal. Some might be, but there's a lot of variability in the mix. Plus, I think it makes sense for multiple physical injuries to have a cumulative effect, eventually causing the target to give up the fight in some way (usually bleeding to death).
With respect to having multiple ways of targeting a creature (AC, saves, etc), you're allowing the game to incorporate a broader variety of effects. Physical battering and other things that cause hit point ablation wear a character down but also give him chances to deal with it. Saves and save or sit effects provides ways for characters to be completely overwhelmed in a single go, which can be really useful. If my wizard wants to charm the hysterical shopkeeper to calm him down, would it really make sense for the spell to have to ablate him down in the same way that hitting him with a bar stool would? I don't think so. I think I'd prefer it if there were a way to overcome the challenge without significantly hurting the target.