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Why did I wait so long to DM?
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<blockquote data-quote="rgoodbb" data-source="post: 7008983" data-attributes="member: 6801229"><p>Wow. Thanks for all the responses. I wasn't expecting any, just saying thanks really.</p><p></p><p>I do love Perkins as well as Mercer. I know I will be nothing like them, but what they do do is absolutely inspire me. (and bring me hours of fun/escapism/pleasure in my downtime) Playing for all those years, I maybe have a little insight into what DM's I don't want to be like and what individual traits I want to cherry pick from other DM's </p><p></p><p>Intimidation wise, that was always number crunching and the unknown, but I feel that I have fought that foe head on and have maybe won. I must admit that when the players or indeed myself, went off-script, it excited me greatly because the three of us are just creating this fantastical world between us and I have no idea where that will take us, so in some respects, I'm still playing excitedly. </p><p></p><p>Mechanics-wise. I had a laptop, a DM screen and a homemade dice tray (previously held 12 cans of cat meat). I also had the core books around as well. I did feel at times cluttered. The laptop prevented me from seeing the Skill DC's on the screen so I ended up just making them up in my head without any idea if they were right. </p><p></p><p>There were a few times when I thought I might have to fudge some rolls behind the screen but this never actually needed to happen. They loved the two riddles that they had to solve, and actually liked the combat more then I thought they would (future M.Hobo's?) I also gave them a letter each just before play that was tea-stained and red candle-wax sealed. Never had one of them as a player but would have loved to.</p><p></p><p>Main problem now is that I put so much time, imagination and effort into the first session, I may struggle to compete with that in the future.</p></blockquote><p></p>
[QUOTE="rgoodbb, post: 7008983, member: 6801229"] Wow. Thanks for all the responses. I wasn't expecting any, just saying thanks really. I do love Perkins as well as Mercer. I know I will be nothing like them, but what they do do is absolutely inspire me. (and bring me hours of fun/escapism/pleasure in my downtime) Playing for all those years, I maybe have a little insight into what DM's I don't want to be like and what individual traits I want to cherry pick from other DM's Intimidation wise, that was always number crunching and the unknown, but I feel that I have fought that foe head on and have maybe won. I must admit that when the players or indeed myself, went off-script, it excited me greatly because the three of us are just creating this fantastical world between us and I have no idea where that will take us, so in some respects, I'm still playing excitedly. Mechanics-wise. I had a laptop, a DM screen and a homemade dice tray (previously held 12 cans of cat meat). I also had the core books around as well. I did feel at times cluttered. The laptop prevented me from seeing the Skill DC's on the screen so I ended up just making them up in my head without any idea if they were right. There were a few times when I thought I might have to fudge some rolls behind the screen but this never actually needed to happen. They loved the two riddles that they had to solve, and actually liked the combat more then I thought they would (future M.Hobo's?) I also gave them a letter each just before play that was tea-stained and red candle-wax sealed. Never had one of them as a player but would have loved to. Main problem now is that I put so much time, imagination and effort into the first session, I may struggle to compete with that in the future. [/QUOTE]
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