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Why did they design Demiplane to suck?
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<blockquote data-quote="Sword of Spirit" data-source="post: 7280629" data-attributes="member: 6677017"><p>It needs house ruling to be anything like the 2e-3e versions, which were cool.</p><p></p><p><a href="http://www.d20srd.org/srd/epic/spells/genesis.htm" target="_blank">This is the 3e version.</a></p><p></p><p>While that's a 9th level spell with a different name, it is pretty closely based on the 8th level...wait for it...<em>demiplane</em> from the 2e Guide to the Ethereal Plane. 5e probably made it 8th level to get back to its origins, and then nerfed it to make it feel appropriate.</p><p></p><p>My suggestion would be to allow additional castings to increase the size of the plane (honestly, I had house ruled it when I first saw it and forgotten that wasn't officially part of the spell) and allow environmental changes like the spell I linked.</p><p></p><p>This is assuming you play with a world exploration style where consistency and presentation of a multiverse matters and high level wizards should be able to create their own demiplanes (which need to be in the Ethereal Plane, by the way, not this "extradimensional space" nonsense. If you just look at it as a class feature to be used in adventuring, then it's probably fine as an 8th level spell.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7280629, member: 6677017"] It needs house ruling to be anything like the 2e-3e versions, which were cool. [URL="http://www.d20srd.org/srd/epic/spells/genesis.htm"]This is the 3e version.[/URL] While that's a 9th level spell with a different name, it is pretty closely based on the 8th level...wait for it...[I]demiplane[/I] from the 2e Guide to the Ethereal Plane. 5e probably made it 8th level to get back to its origins, and then nerfed it to make it feel appropriate. My suggestion would be to allow additional castings to increase the size of the plane (honestly, I had house ruled it when I first saw it and forgotten that wasn't officially part of the spell) and allow environmental changes like the spell I linked. This is assuming you play with a world exploration style where consistency and presentation of a multiverse matters and high level wizards should be able to create their own demiplanes (which need to be in the Ethereal Plane, by the way, not this "extradimensional space" nonsense. If you just look at it as a class feature to be used in adventuring, then it's probably fine as an 8th level spell. [/QUOTE]
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