Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Why did they design Demiplane to suck?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kurotowa" data-source="post: 7280765" data-attributes="member: 27957"><p>I've been thinking ahead to when my Warlock will get the spell, and this is totally what I'm picturing. Since the spell lets you either establish a new one or connect to an existing one the first thing you do is create a handful of them during downtime and furnish each as needed.</p><p></p><p>So one demiplane is the Armory; a full compliment of mundane gear and specialized items. Need to outfit a dozen hirelings with arms and armor? Need two battering rams? Need 600' of rope? Open a door to the Armory and grab what you need. A 30x30x30 room puts any Bag of Holding to shame.</p><p></p><p>Another demiplane is the Guest Room; bed, chairs, rations, chamber pot, and some light reading material. Need to smuggle a squishy target past dangerous territory? Want to multiply the number of people a single-use gate or teleport will carry? Put them in the Guest Room, shut the door, and open it again once you've reached your destination.</p><p></p><p>A third would be the Workshop; sure, of course you've got an Arcane Laboratory at your home base, but sometimes you need access to one in the field too. Outfit the room with the sort of tools and ritual gear that don't fold up and transport well, and now you've got a mobile field lab.</p><p></p><p>The list goes on. Someone with the Sage background might want a reference library they can keep easy access to. A more socially focused caster might furnish a parlor room so they can always sit down for a cup of tea and a game of chess on a moment's notice. Be creative. You have an infinite supply of 30x30x30 rooms you can access from anywhere, stocked with whatever you can afford to put in them, as often as you can cast the spell.</p><p></p><p>Oh, and regarding ways to leave if you let the spell expire without exiting. The elegant way is Plane Shift back to your plane of choice, which should land you in relatively close proximity to where you want to be. The quick and dirty way is to use Banishment to banish yourself back to your home plane, since you're by definition not on it. That does leave the arrival a bit at the DM's whim, but come on, you're at least a 17th level caster. Fast travel is not that big an obstacle at that point.</p></blockquote><p></p>
[QUOTE="Kurotowa, post: 7280765, member: 27957"] I've been thinking ahead to when my Warlock will get the spell, and this is totally what I'm picturing. Since the spell lets you either establish a new one or connect to an existing one the first thing you do is create a handful of them during downtime and furnish each as needed. So one demiplane is the Armory; a full compliment of mundane gear and specialized items. Need to outfit a dozen hirelings with arms and armor? Need two battering rams? Need 600' of rope? Open a door to the Armory and grab what you need. A 30x30x30 room puts any Bag of Holding to shame. Another demiplane is the Guest Room; bed, chairs, rations, chamber pot, and some light reading material. Need to smuggle a squishy target past dangerous territory? Want to multiply the number of people a single-use gate or teleport will carry? Put them in the Guest Room, shut the door, and open it again once you've reached your destination. A third would be the Workshop; sure, of course you've got an Arcane Laboratory at your home base, but sometimes you need access to one in the field too. Outfit the room with the sort of tools and ritual gear that don't fold up and transport well, and now you've got a mobile field lab. The list goes on. Someone with the Sage background might want a reference library they can keep easy access to. A more socially focused caster might furnish a parlor room so they can always sit down for a cup of tea and a game of chess on a moment's notice. Be creative. You have an infinite supply of 30x30x30 rooms you can access from anywhere, stocked with whatever you can afford to put in them, as often as you can cast the spell. Oh, and regarding ways to leave if you let the spell expire without exiting. The elegant way is Plane Shift back to your plane of choice, which should land you in relatively close proximity to where you want to be. The quick and dirty way is to use Banishment to banish yourself back to your home plane, since you're by definition not on it. That does leave the arrival a bit at the DM's whim, but come on, you're at least a 17th level caster. Fast travel is not that big an obstacle at that point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Why did they design Demiplane to suck?
Top